SuperMaximo93's game development

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England
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18 entries
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supermaximo93
December 30, 2011
Station 6 + Box2D physics
Welcome back!

In this week's post I'll be talking about the Box2D physics engine, why I've used it and how I've used it. I'm not going to go into the specifics of how to set it up and use it, though. This isn't a tutorial. For that I recommend you check out the Box2D manual.

So the game is about rewi…
2,195 views
supermaximo93
December 24, 2011
Team Station 6 enters Ludum Dare
[color=#7D7D7B]Hi again![/color]

[color=#7D7D7B]Sorry I didn't post last Friday, I was busy preparing for Ludum Dare, and I didn't have any Station 6 updates to post anyway. This post will be about my experiences during Ludum Dare last weekend.[/color]

[color=#7D7D7B]For anyone who doesn't know what …
1,470 views
supermaximo93
December 09, 2011
Yet more Station 6 artwork
[color=#7D7D7B]Hello again,[/color]

[color=#7D7D7B]I haven't had time to work on Station 6 again this week, due to a lot of work needed to be done before the upcoming two week Christmas school holiday. I was also preparing for the British Informatics Olympiad, a three hour exam where you're given th…
1,251 views
supermaximo93
December 03, 2011
Development of the Station 6 concept
[color=#7D7D7B]Welcome back![/color]

[color=#7D7D7B]Due to the recent influx of school work that Ben and I have had to attend to, we haven't actually been able to work on Station 6 this week. I'm still going to do a blog post though! This week I've decided to talk about where the idea of the game ca…
1,209 views
supermaximo93
November 25, 2011
Station 6 Level Editing
[color="#7D7D7B"]Hello again, welcome back to the Station 6 development blog! This week is going to be a short one as I'm not feeling too great at the moment. I've decided to show you the level editing system I've set up.[/color]

[color="#7D7D7B"]To create levels, I'm using Flash. Yep, that's right,…
1,432 views
supermaximo93
November 19, 2011
Station 6 technical side: Component based entities
Hi again!

This week I'd like to give you a look at some of the technical details of Station 6. I'll be making numerous posts on how the game works as it develops, to give you an insight into the inner workings of the game and to show you my thought process when it comes to code. I'm using C++, with …
1,657 views
supermaximo93
November 11, 2011
Station 6 art style finalised!
[color="#7D7D7B"]Welcome back![/color]

[color="#7D7D7B"]I'm excited to say that we've decided on the art style for the game, as well as the design for the astronaut. Earlier this week, I asked Ben to draw up a picture of what he imagined the in-game art to be like, similar to the one he produced las…
2,233 views
supermaximo93
November 04, 2011
Introducing Station 6
[color="#7D7D7B"]Hello again! I'm back with more progress on the game I mentioned in my last post. It's called Station 6. So, what is Station 6?[/color]

[color="#7D7D7B"]Station 6 is a puzzle platformer, set on an abandoned space station. You play as an astronaut who's been separated from his collea…
1,275 views
supermaximo93
October 12, 2011
VaW: to the backburner for now
Hello again,

I've decided to pause development of Vegetables at War for now. I've been developing another project along side this one, in collaboration with another person doing the art, both graphically and musically. It's started to gain momentum and I thought it would be best if I chose just one …
920 views
supermaximo93
October 05, 2011
VaW progress: Week 8
Welcome back!

This week's a short one. Looking back on this week's commits it seems I only worked on the level editor UI a bit more

Oh well, screenshot time:


What got done this week:
  • I added buttons to toggle snap and nodes (trying to get away from loads of hotkeys!). Click on them to make the assets …
1,012 views
supermaximo93
September 28, 2011
VaW progress: Week 7
Hi again!

This week I've been mainly working on the level editor. So, without further ado, it's time for the customary screenshot!



Let's get all of the small features out of the way first. I've added hitbox rendering, which can be toggled with toggle_hitbox_rendering. When hitbox rendering is enabled…
1,197 views
supermaximo93
September 21, 2011
VaW progress: Week 6
Hello once again!

This week, I've dabbled in a bit of scheduling, path finding, and map-editor-making...

Screenshot time:



It looks a bit more interesting this time! I've started to make a map editor, which at this moment in time is very primitive. The only thing you can do with it at the moment is put…
1,022 views
supermaximo93
September 14, 2011
VaW progress: Week 5
Welcome back!

Same story, busy weekend, lots of homework, not much done, blah blah blah. This entry is going to be pretty short.

Screenie!



This week I've been doing a bit more on collision detection. I created a program that allows you to open up a model in either Wavefront OBJ or my own 3D file forma…
824 views
supermaximo93
September 07, 2011
VaW progress: Week 4
Welcome back!

Once again, I haven't had a great deal of time to work on VaW, as I came back from a trip to France on Sunday and started school the following day. But I've got a few bits and pieces done.

Customary screenshot:


As you can see, I'm playing as a tomato. What's great about the Asset-Player …
856 views
supermaximo93
August 31, 2011
VaW progress: Week 3
Hi again!

So, what have I been up to this week? Well, I was a little bit busy with other things not related to programming, and I also spent a day creating a C wrapper and corresponding Pascal DLL loader for my game library, which I mentioned a couple weeks ago as something I should do.

So it's time …
987 views
supermaximo93
August 24, 2011
VaW progress: Week 2
Welcome back!

I haven't had much time to work on Vegetables at War this week. I was in Ludum Dare #21 this weekend! I was busy making sure my game library was ready, then busy actually making my game, and then after the deadline, busy trying to compile the damn thing for Windows. I wasn't able to ac…
978 views
supermaximo93
August 17, 2011
VaW progress: Week 1
Hi again!

So, Vegetables of War has now been in development for one week. So before I start getting into the details, let's have a look at a screenshot!

Yay, programmer art!


Well, it's better than a bunch of grey blocks

It may not look particularly exciting, but there's a lot going on behind the scene…
812 views
supermaximo93
August 14, 2011
What is Vegetables at War?
Welcome to my journal! Every Wednesday, I'll be posting updates to the development of my next game, Vegetables at War (yes, it's Sunday today, but I want to get this introduction out the way ).

So what is Vegetables at War? Well, in the late Spring of 2007, when I was 13, I came up with an idea for …
1,153 views
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