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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

My journey through game development

Entries in this blog

DaedalusK71

Day 24

Slog...
O.K. so I tried to hook up with a couple of teams on the site to get my feet wet and I have learned a couple of things.

1. There is a big difference between knowing what a thing is and using that thing for it's intended purpose. Even a simple game is incredibly complex and requires a great deal of attention to detail and very accurate records. Through my new connection with a group here on GameDev, I have been introduced to SVNs, specifically Tortoise SVN. That part seems pretty straightforward and I got the hang of it quickly. Then came actually looking at code. I can attribute my experience so far by comparing it to learning a new language. You take Spanish in highschool. Then you go to Spain and the people talks so fast and use words you've never heard. It's like drinking from a fire hose...

2. Coordinating a group spread out over the globe to build something is daunting at best. It has been 10 days since there has been any activity on the project and noone is returning my emails (should that say something?). I have noticed that the projects I have seen seem very disorganized and only half thought out. My inclination is to start my own project and try to find some solid people to help me with it. That way, at least, I'll KNOW when the project is dead and it is time to move on...

Till next time... game on.
DaedalusK71

Day One

OK, so I am nearing the end of my education in Computer Science and while I have a couple of interests in the field, Game Development tops the list. I like games; all games. I like that each game has its own rules and nuances. I like that one person might be great at one game and horrible at another. Games bring out the best and worst in people. I am a builder at heart and enjoy the art of crafting a thing, regardless of what it is.

So... how to begin? I have contemplated trying to get a job as an associate or junior programmer but to be quite honest, I don't feel like my education has adequately prepared me for that. While I am comfortable in what I know, I look at the job boards and see what the 'minimum' requirements are and I don't come close. I have reached out to several companies to see if this was normal but sadly, I have not heard from them.

On to the next step. I spent some time developing a small ascii based dungeon crawler. It was crude and buggy but I did it. The issue here is that I didn't know what the next step was. I asked around and it was suggested to me to go to one of the many forums for game development and join a project.

So that is what I have done. I sincerely hope that this is the foot in the door that I need to not only step into the industry, but fill in all the holes I have in my skill set.

Till next time... game on.
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