About this blog
We may be new, but Meh Entertainment could be on the brink of a mmorpg that will change gaming. or not.
Entries in this blog
I hate the month of February. I completely despise it. I detest it, and to keep the "d"s going, it disguists me. It's the start of the longest and most borring stretch of school we have. I usually get sick, as it looks like I'm getting now, and the weather is horrible. Someone thought to themselves, "Lets add a holiday to make february a little better" so they added valentines day which, with a parter, is ok, or without a partner, is completely terrible. By this point in the year, those with unrealistic resolutions have given up, and those with realistic ones begin their downward spiral towards their very likely demise.
Why am I telling all of you this? Because this mass amount of extra work combined with the loss of moral has pushed our dev work to a screaching halt. We will finish. One day.
Just as long as at the end of this terrible wintery hold out I can work the team into seeing the coming march as a chance to begin anew. Start some spring cleaning by getting all our ideas straight and dusting of the unfinished code.
P.S. I will have art for you, I promise. My art director just hasnt commited to anything yet and he's really being his own worst critic.
As we get further along in our development it seems that the finish line keeps moving further away. Fix a problem, more begin to arise. Write a side story, discover that the main story doesn't fit into it. But with all said and done, we truly have accomplished a lot.
We now have a single person in charge of public relations (Don't worry, I'll still be writing the journal. It is from the developer after all) and we now have enough game mechanics to begin working on an engine. These are both really big steps. For one, I will no longer have to worry about our website and social networks, which leaves me free to work on the story. Our PR manager also is planning on making a YouTube and posting video documentation of our progress (like has been requested previously).
Not to reiterate myself, but we almost have an engine! essentially we almost have an alpha! And as we get closer to this step we realize that we have only finished the easiest part for now we must add in the content. There will be content... and content... and content. This being an RPG I see myself staring at the blank page where content is supposed to lie and slowly growing pessimistic about ever finishing.
As we get closer, the end seems farther away. I just hope I can keep the whole team working for the long period of time this game will take to make.
Any of you guys seen that art institutes commercial? Ya know what I'm talking about, the one with the game director for God of War III. While doing some lore work for "This World", his line popped into my head: "...before I played games for hours in the name of research..." and it hit me. That is exactly what I need to do.
I took the aspects of our game and broke them down into the most important aspects: Creature collecting, Turn Based Strategy, and Lore. I got my self a Nintendo DS emulator, a Gameboy Advance emulator, and the following games:
-Dragon Quest IX
-Final Fantasy Tactics A2
-Rune Factory 3
I figure each of these has enough to do with any number of those aspects to be useful for my research, and now for the past two days I've been sitting braindead in front of my computer reading what 16 bit characters have to say about the same exact thing. I have to wonder: Am I really being that productive? Is this really how I want my rpg to turn out? and Why does anybody still pay for handheld games when its so easy to get a ROM?
Well our game has a name and so I am going to tell you now and give it a decent description.
Drum roll please...
Ain't Big Enough
This is going to be a mmotbs. That's Massive Multiplayer Online Turn Base Strategy for those not hip to gaming lingo. There will be five civilizations in one realm which is slowly merging with another world. The other world will be the home to many magical creatures which can be controlled by some simple spells. Therefore, this game is a creature collector combine with turn based strategy battles. Oh and the battle system is already finished, so if you plan on leaving advice please right something about story or lore.
So I must first start this off with apologizing to the "writing for games" forum users for my triple post. Internet lagged and i don't know what really happened. Anyways it's fixed no and i feel less stupid.
The forum post happened to be the cause of my headaches. I am currently working on a new language to deepen the lore in my game. Its been going alright, but I've having a hard time creating a flowing sound that doesn't become repetitive. I got a nice moderator response with some links that I'm hoping will help.
Finally uploaded a symbol! Wait no I lied. Well not entirely. This is a symbol, It's just not what our symbol will look like. I created it in a simple iPhone app and its kind of a symbol prototype. My head graphic designer has been more interested in homework than the game (What is wrong with him?). So i promise there will be a complete symbol soon and some concept art. Just be patient.
Well I finally set us up. We got a Twitter, a Facebook, a website, and even a donate button from PayPal. Anyone interested in the game should definitely check them all out. Read my other posts for info on the game; no official name yet.
Paypal is on the website.
Progress has been very off and on due to school and then the holidays, but we are gonna get going again and I swear, like I've said before, I will have concept art up for you guys. I just got a new computer which will definitely speed things up. So yeah, this is just an announcement: We are still working.
Oh and we have a name finally: Svade Uks
Actually scratch that, thats going to change.
Ok, I'll tell you. The game we are designing is a massive multiplayer strategic based creature collector. I'm trying not to give to much information on the details of it, but I will give you a basis into how we plan to incorporate the player into the movement of the game. We will allow the player to send in their suggestions for creatures, and unless they are COMPLETELY ridiculous, we will add it in. Problem is, the game hasn't released yet. I posted a discussion in the forums on this subject and only got a couple responses. We will honestly take anything at this point. So help us out!
More people ended up reading my last post then i wouldve expected. So it has convinced me to release a little bit more information.
Name: (currently none)
Genre: Strategic MMORPG
Platform: Initial release on iPhone, will spread to other systems as schedule allows. (Probably start with windows phone/xbox then droid)
I dont have any screenshots prepared, however, i can have some really cool concept art up in the next week or so. This is gonna be truly amazing.
So far our game has no name, but we are making great headway. We are a crew of sixteen friends, and growing. Brought together by the love of gaming, and also the common grounds of being complete nerds. Admittedly, most of us have little to no game creation experience, but we can make it work. I can't release to many details yet, but it will be truly epic. I'll try my best to keep you updated, as if any one is gonna read this.