It has been a long time, but I am back and have almost finished a game.
I am currently in a coding boot camp and in the midst of researching game engines, I ended up almost finishing a game by myself. Our team decided we were going to create a game like the classic arcade game 1942:
I also incorporated a High Score using Firebase where it will always keep track of High Score in real time. As of right now, all of the sprites are just one pic as I am still working on how to do the animations correctly. Speaking of animations, the enemy explosions are not quite working correctly. Also, the Star Destroyer is really easy to kill and I have only really tested the game on my computer.
Anyway, it was only worked on over this last weekend and still has work to be done, but I am focusing on our actual project right now. BTW, we ended up not going with GameQuery and our current game will be made with the Phaser game engine.
If you would like to look at the game, I have it playable at http://www.sshado.com/swGame/ ... to start the actual game play, just hit the rebellion shield at the top of the screen. Please wait for some of the scroll to appear before hitting the shield and only hit the shield once, otherwise the music will 'double up' - just one of the bugs to figure out...
Here is a screen shot of the start screen and one of the game play: