Bidimensional Dreams

dejaime's
46 comments
2 followers
17 entries
Advertisement
DejaimeNeto
August 21, 2014
Finally got hired!
Hello Again!

These last few days I've been under the radar, my poor blog probably feels really lonely right now, but there's a good reason.

I have sent my CV for a local studio in hopes of getting a full time job as a programmer in game development.
For my own surprise, they have actually called me tw…
3,233 views
DejaimeNeto
July 15, 2014
Simple Animated Sprite with L
A guide to implement a usable animated sprite system and respective manager.
It goes from data serialization with Lua through the rendering of the many animations with an animated sprite and reuse of static data.

http://www.buildandgun.com/2014/07/animated-sprites-in-love2d.html

Please do check it out…
3,183 views
DejaimeNeto
June 18, 2014
Introduction to L
Just made another post on game development with Lua, a brief introduction to Love2D.

It goes from rendering the basic hello world text to drawing an image at a given coordinate.
Really simple stuff actually, but we'll need this to make our lives easier when trying our hands on rendering animated spri…
2,278 views
DejaimeNeto
June 10, 2014
Lua Snippets
Hello Again,

After a lot of time w/o really coding anything and complete inactivity on my blog I'm coming back with a little more time on my hands.
Today, I've posted several Lua snippets in my blog, explaining a little about each one of them and important aspects of the language on each.

Take a look!…
2,339 views
DejaimeNeto
April 08, 2014
SDL_vault is now functional.
Hello Again,

Looks like it is all done now. I just did not create that automatic build (sorry about that). I really don't need this, I am just compiling the library along with my project; it is really small, that's easy to do.

So, the GitHub repo is here.

The documentation is available in PDF here. (e…
2,176 views
DejaimeNeto
March 28, 2014
SDL_vault, an asset loading helper (Updated)
@UpDate:

[indent=1]Added an automatic FreeUnused system. It can be configured with the Vault Classes' constructors (last parameter) or by calling [color=#0000ff]SetAutoFree([/color][color=#006400]unsigned long[/color][color=#0000ff])[/color] manually. To use this, you need to pass [color=#696969]SDL…
3,304 views
DejaimeNeto
March 08, 2014
Little Game Programming Love [LGPL]
My latest post is about the LGPL license.
This has little to do with programming, but appeals to the paranoiac lawyer inside of us.

http://www.buildandgun.com/2014/02/little-game-programming-love-lgpl.html
2,136 views
DejaimeNeto
February 21, 2014
YAML Parsing
Hello Again,

I have just made a mega-post on how to parse YAML with C++ using yaml-cpp.
It goes a little about YAML syntax as well.

It was supposed to be an article here at GD.net, but I was having too many problems with the editor...
So I decided to post it to my blog first, and let the fight against …
2,790 views
DejaimeNeto
February 03, 2014
My personal Gamedev Bookmarks
Hi again!

I have created a firefox json file with all my gamedev related bookmarks.
It is available for download here:
https://www.mediafire.com/?4obe68qgygqacfl

For those interested, there's a complete list with descriptions of the links on my personal blog:
http://www.buildandgun.com/2014/02/my-gamed…
1,960 views
DejaimeNeto
January 21, 2014
Simple Keyboard input interpreter
I am happy to announce the first working prototype of the HLGE Keyboard Gesture Interpreter is working!
You are free to take a look at the example code as well as download the entire Code::Blocks project.

You'll need the following in order to compile this code:
C++ compiler;
Allegro 5 working binaries.…
1,929 views
DejaimeNeto
October 01, 2013
Media Manager, part 1
http://www.BuildAndGun.com

Hello again,

As an update on my super gamedev tutorial, which btw will following step-by-step the development of my open source game, a new post is online, the creation of the media manager part 1, that describes some of the basic classes and what we'll need to render anima…
1,418 views
DejaimeNeto
September 26, 2013
Linking Allegro 5 with Code::Blocks and MinGW
Today I added the first step on my step-by-step game creation blog. This is the first thing we should do in order to resume programming with Allegro 5 and hopefully Box2D. Check it out!

http://www.buildandgun.com/2013/09/creating-codeblocks-project-and-linking.html

If you want to help me, contact me …
3,057 views
DejaimeNeto
September 23, 2013
New Blog and featured guide.
I'm here to announce my new blog, now featuring a guide on building Box2D for use with Code::Blocks and MinGW.
http://www.buildandgun.com
1,433 views
DejaimeNeto
December 19, 2011
Simple 2D game... Simple collision? Probably not? =-=
Thinking on my next step on my game that's start coding the whole stuff, [s]so I can realize I'm not gonna make it and give up already[/s], and I have to choose an engine...
HGE's great for it's simplicity, how they say, make games, not engines! But Allegro seems more powerful and is a lot more real…
2,642 views
DejaimeNeto
December 18, 2011
Sometimes you simply stumble on stuff...
There are great links that even Stumblr can't help you find!
But to help some ppl, share those in any way you can!
haha
here you go!

http://www.ebonyfort...ment-libraries/

@edit: As for the source (I incredibly managed to find after so many months with this link bookmarked)
http://www.gamedev.n...free-li…
1,324 views
DejaimeNeto
December 07, 2011
And it all comes to studying (again)
My major problem is again modeling the stuff...
All my programs while studying were like "start coding and it will model itself"... Worked well for small programs, that's for sure.

But now I'm facing the old problem: "how do I check for input, create the necessary entities, destroy the trash ones, ma…
1,275 views
Advertisement

Popular Blogs

shawnhar
Generalist
101 Entries
8 Followers
15 Entries
9 Followers
johnhattan
Programmer
1,277 Entries
46 Followers
ApochPiQ
Generalist
628 Entries
43 Followers
dgreen02
Generalist
338 Entries
55 Followers
Advertisement