Thankfully all the EXP and STATS are completed. Once you level up you have the option of selecting which stat to improve by hitting the appropriate shortcut key. I was considering having mouse control, but sadly it would throw the rest of the game off as there is only keyboard input. You can also r…
Wow! It's 2013 at last!!! Didn't think we would make it, well after Y2K, oh and 2012!! Yes, even a few other proclaimed end of the world bandwagon groups started between that time, but we're still here!
Sadly with Christmas, and my time off I didn't spend it programming. Loved the break to be quite …
Sadly with Christmas, and my time off I didn't spend it programming. Loved the break to be quite …
It's been so long since my last entry. Sadly with work and other things I've had little to no time lately. The good news is that all towns/castles are now programmed and fully working with menus!
There is not much to show currently, however in the next task there will be a video of combat, levelin…
There is not much to show currently, however in the next task there will be a video of combat, levelin…
Sadly I've been sick on and off for the last few months. Just now I'm finally feeling better because I'm taking antibiotics. It's been a shame because my Classic RPG # 1 project has been moving along at a much slow rate then I would normally program a project. I'm hoping to get back on course by…
Hello everyone!
I've made very basic menus for the towns/castles, ect...
I've posted the images below:
So everything is pretty simple, I will carry on the inventory code into the shops which means I don't have to program much of anything. Buying and Selling items is very easy. To buy I would just ad…
I've made very basic menus for the towns/castles, ect...
I've posted the images below:
So everything is pretty simple, I will carry on the inventory code into the shops which means I don't have to program much of anything. Buying and Selling items is very easy. To buy I would just ad…
It's now time to move onto Task 8!
I will be programming the Towns and Castles, adding in some menus to shop and activate your quests.
Task 8 Goals:
- Add Towns and Castles
- Program a screen for each one with their available options (ex. Shop / Quests)
- Remove [S] (Sell) from the Inventory Screen (Thi…
I will be programming the Towns and Castles, adding in some menus to shop and activate your quests.
Task 8 Goals:
- Add Towns and Castles
- Program a screen for each one with their available options (ex. Shop / Quests)
- Remove [S] (Sell) from the Inventory Screen (Thi…
Task 7 is now complete! Sorry for the long delay, I was way too busy to even touch code since my last entry. I also worked out a few other issues with the inventory system as I found a way to duplicate items.
The HUD is very basic as seen below in the three images.
This was very basic and simple, s…
The HUD is very basic as seen below in the three images.
This was very basic and simple, s…
I've been looking to jump into app development for quite some time now. There are a hand full of applications and game ideas I would like to create and release. However, I'm not willing to purchase an iMac as I'm a Windows user unless it's the only good option.
I did find DragonFireSDK http://www.…
I did find DragonFireSDK http://www.…
Task 7 will mainly be for programming the information dialog to replace the text box.
I have been debating on having the text box removed, and when you put your combat cursor over any given enemy, their information will show. (Current Health, Damage, ect...) on the HUD below.
You will have a Journal…
I have been debating on having the text box removed, and when you put your combat cursor over any given enemy, their information will show. (Current Health, Damage, ect...) on the HUD below.
You will have a Journal…
Hello everyone!
I've finished programming the inventory system for equipping, removing, and getting loot from enemies!
I've posted a video below:
(Watch in HD - Fullscreen for best viewing)
[media][/media]
Thanks for watching! I will be working on a few more things before heading onto Task 7!
I've finished programming the inventory system for equipping, removing, and getting loot from enemies!
I've posted a video below:
(Watch in HD - Fullscreen for best viewing)
[media][/media]
Thanks for watching! I will be working on a few more things before heading onto Task 7!
Hello everyone!
I've tried to update the swords to make it more clear the Bronze, Iron, and Steel are indeed different. The game will show a text description either way.
Below you will see the new swords on top, and previous ones below.
Now, to describe how items work in the game! Each item has what…
I've tried to update the swords to make it more clear the Bronze, Iron, and Steel are indeed different. The game will show a text description either way.
Below you will see the new swords on top, and previous ones below.
Now, to describe how items work in the game! Each item has what…
It's now time to set the goals for Task 6!!! I'm looking to have all weapons and armor types equip able, along with items useable through the inventory screen. The loot system will be fully functional as well.
I've done a few "simple" sprites for the following items:
Bronze Sword
Iron Sword
Steel Swo…
I've done a few "simple" sprites for the following items:
Bronze Sword
Iron Sword
Steel Swo…
Previous Entry - Classic RPG #1 - Task 5 - Revised: https://www.gamedev.net/blog/1376/entry-2255120-classic-rpg-1-task-5-revised/
I've finished programming the attack functions in the Player and Enemy class! The video below just shows movement, enemy movement, turn based movement, and of course bas…
I've finished programming the attack functions in the Player and Enemy class! The video below just shows movement, enemy movement, turn based movement, and of course bas…
Previous Entry - Task 4 - Update 1: http://www.gamedev.n...ask-4-update-1/
Original Task 5 Entry: http://www.gamedev.n...c-rpg-1-task-5/
Task 5 - Revised:
I've been unhappy with the way I was approaching the combat and overall feel for the game. I had a vision for this game to be very similar to a Cl…
Original Task 5 Entry: http://www.gamedev.n...c-rpg-1-task-5/
Task 5 - Revised:
I've been unhappy with the way I was approaching the combat and overall feel for the game. I had a vision for this game to be very similar to a Cl…
I've been slacking a bit on the project because of Guild Wars 2! I've played every class other than Guardian and I'm not enjoying the game as much as I hoped to! I normally play the thief for PVP and usually rank in the top 3 on my side. World vs World was alright with the thief and if you wire …
Previous Entry - Task 4 - Update 1: https://www.gamedev.net/blog/1376/entry-2254914-classic-rpg-1-task-4-update-1/
Task 5:
Now that the menus are all done and working, it's time to work on the next task! The goals for task 5 include completing the item system, such as weapons, armor, and potion drop…
Task 5:
Now that the menus are all done and working, it's time to work on the next task! The goals for task 5 include completing the item system, such as weapons, armor, and potion drop…
I'm really looking forward to Guild Wars 2! I did play Guild Wars 1 on release and played through several times, however I never really enjoyed Eye of the North as much. I've never pre-ordered a game or anything for that matter in my entire life, yet I found myself pre-ordering Guild Wars 2 so I …
Previous Entry - Task 4: https://www.gamedev.net/blog/1376/entry-2254481-classic-rpg-1-task-4/
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Task 4 - Update 1
Hello everyone! I've almost completed all of Task 4! You can watch my video below just to get a quick sn…
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Task 4 - Update 1
Hello everyone! I've almost completed all of Task 4! You can watch my video below just to get a quick sn…
Thankfully the Classic RPG project will now resume! Hockey is now over, which means more hours to spend programming and developing this game.
I will me working on the project starting tonight, and I will be posting a video in August! The Editor as most know has been completed, so all that I need t…
I will me working on the project starting tonight, and I will be posting a video in August! The Editor as most know has been completed, so all that I need t…
Hello everyone!
As most know, I've been gone off GameDev for awhile now! Well, other than a few posts here and there.
The Classic RPG project will resume by mid-June to late June!!! Hockey season is almost over so I wont be playing three to four times a week! I cannot wait to get back into program…
As most know, I've been gone off GameDev for awhile now! Well, other than a few posts here and there.
The Classic RPG project will resume by mid-June to late June!!! Hockey season is almost over so I wont be playing three to four times a week! I cannot wait to get back into program…
Hello everyone! I haven't tossed my Classic RPG project in the toilet, it's just I've been playing hockey four times a week which leaves little time. I'm playing mostly practice and pickup games to get me in shape for our regular season, which we're 2-2-0 (W/L/T) I'm the goalie for our team and …
Previous Task 3: http://www.gamedev.n...c-rpg-1-task-3/
Task 3 Update 8: http://www.gamedev.n...ask-3-update-8/
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Task 4:
Task 4 will consist of getting the world map completed, and playable. Your inventory, equipment, sp…
Task 3 Update 8: http://www.gamedev.n...ask-3-update-8/
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Task 4:
Task 4 will consist of getting the world map completed, and playable. Your inventory, equipment, sp…
Task 3 Update 7: http://www.gamedev.n...ask-3-update-7/
Hello everyone! In this entry I'll be talking about what will be coming up in Task 4! Task 3 thankfully is complete! The World Designer is fully functional, and doesn't need a collision layer, or any fancy tools because of the map sizes. Se…
Hello everyone! In this entry I'll be talking about what will be coming up in Task 4! Task 3 thankfully is complete! The World Designer is fully functional, and doesn't need a collision layer, or any fancy tools because of the map sizes. Se…
Task 3 Update 6: http://www.gamedev.n...ask-3-update-6/
I'm currently keeping the enemy count limited as this RPG project is not going to be on a grand scale, so you will be able to face 30 enemies, which includes 4 enemies, plus 1 boss per zone.
I've finished the Winter North enemies:
Yeti
Ice Spider
F…
I'm currently keeping the enemy count limited as this RPG project is not going to be on a grand scale, so you will be able to face 30 enemies, which includes 4 enemies, plus 1 boss per zone.
I've finished the Winter North enemies:
Yeti
Ice Spider
F…
Task 3 Update 5: http://www.gamedev.n...ask-3-update-5/
Hello everyone! Sorry for all the delays on getting some progress done!
I've been working on the temporary place holder sprites for the game. Here is a sneak peak of 3 of the enemies you will face when roaming around the Winter North.
Yeti
Ice S…
Hello everyone! Sorry for all the delays on getting some progress done!
I've been working on the temporary place holder sprites for the game. Here is a sneak peak of 3 of the enemies you will face when roaming around the Winter North.
Yeti
Ice S…
Sorry for the lack of updates on my project! Hockey season is starting up again, so I've been getting ready, as I play Goalie. Had to take my pads in to get new straps, and played a few pickup games. Once the season starts rolling in, I'll be posting more on here!
I cannot wait to finish this pro…
I cannot wait to finish this pro…
Task 3 Update 4: https://www.gamedev.net/blog/1376/entry-2254236-classic-rpg-1-task-3-update-4/
Hello everyone! The next update will feature the full World Designer! I've just finished going over my design document, and I'm putting in the six cities/towns/ect... (One per zone!). I will also have…
Hello everyone! The next update will feature the full World Designer! I've just finished going over my design document, and I'm putting in the six cities/towns/ect... (One per zone!). I will also have…
Task 3 Update 3: http://www.gamedev.n...ask-3-update-3/
Sadly I wish I could work longer on this project, it's just things keep coming up and delaying the process! I've just finished up the Objects Layer! See below for a quick screen shot, and again this is all temporary place holder art I made.
To…
Sadly I wish I could work longer on this project, it's just things keep coming up and delaying the process! I've just finished up the Objects Layer! See below for a quick screen shot, and again this is all temporary place holder art I made.
To…
Task 3 Update 2: http://www.gamedev.n...ask-3-update-2/
I've been unable to sleep, so I'm up programming!! It's been awhile since I've been up late at night working on any project. Heck, I use to only program in the middle of the night!
So the World Designer only needs the Object, and Sprite layer n…
I've been unable to sleep, so I'm up programming!! It's been awhile since I've been up late at night working on any project. Heck, I use to only program in the middle of the night!
So the World Designer only needs the Object, and Sprite layer n…
Task 3 Update 1: http://www.gamedev.n...ask-3-update-1/
So I've been gone for a bit, and I haven't touched any code since then! I have briefly been browsing the site to check other people's projects, which I must say I'm very eager to see how they pan out. Sadly I had the flu, and a lot of Hockey!…
So I've been gone for a bit, and I haven't touched any code since then! I have briefly been browsing the site to check other people's projects, which I must say I'm very eager to see how they pan out. Sadly I had the flu, and a lot of Hockey!…
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