2D Game Making, the Easy Way

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Details my journey creating 2D games.
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11 entries
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BeerNutts
August 09, 2012
Video of Attack and Defend Progress...
I'll give some code samples later, but I recorded a quick video showing off what I have.



This just shows my guys marchin…
3,227 views
BeerNutts
August 03, 2012
Added Fog Of War via Lighting
For a while, I've been looking for an easy way to add lighting to my games. Well, I stumbled across Light There Be Light (discussed here Sourceforge project here) and I've found what seems to be a really simple lighting library, used with SFML.

Using this library, I've added a Fog Of War element to…
6,186 views
BeerNutts
July 30, 2012
Update on Attack and Defend...
I don't have time to do an extensive update, but I have one team's soldiers moving towards the opponents base and, when in range (or contact if melee class), begins to fire upon him. The enemy base can die, and then...well, nothing happens as there's nothing else to do.

Next I need to add some simp…
2,601 views
BeerNutts
July 21, 2012
Initial Work on Attack and Defend...
Well, I've started my next little game, currently called Attack and Defend. I plan on it being a single player or multiplayer game which is part League of Legends and part Tower Defense. I'm planning on using my Escape Entity System mentioned in my last entry.

Basically, 2 (or maybe more) player h…
2,698 views
BeerNutts
July 18, 2012
Entity System Redux...
It's been a while since I last updated, and I had just recently implemented a Component Based Entity System. However, while it was great fun working with the components, and having the events passed between them all, I think there's a better way. The better way is how the Artemis System works.

The…
8,701 views
BeerNutts
January 03, 2012
SWTOR currently has my attention...
For anyone checking, my attention is being held by Star Wars: the Old Republic right now. I find I don't have time to play games and write games. For me, it's one or the other. I will get back to it as I have some cool ideas, and I want to experiment more with the Component Based Entity System.

T…
2,457 views
BeerNutts
December 24, 2011
My Component Base Entity System, Part 4
As the last part of describing my Component Based Entity System (CBES), I'll show how we tie all the components to entities, and the Entities into a game.

Again, you can get the code here: SmashPCComp-12-23-11 and the Component System library: ComponentSystem-12-23-11


I won't go over the specifics (y…
5,129 views
BeerNutts
December 23, 2011
My Component Base Entity System, Part 3
You probably notice I'm flying through these articles. Mainly, it's because I want to get these Component articles out of the way and get to writing a new game.

So, this time I'm going to go over some of the SmashPC specific Components. You can get the full Source code here:
SmashPcComp-12-23-11


So,…
4,662 views
BeerNutts
December 23, 2011
My Component Base Entity System, Part 2
My last post was a pretty good bit to swallow. And, I realize I'm kind of getting away from the main purpose of this journal, which is supposed to show how to easily develop 2D games, but I wanted to show what I've been doing lately.

In this post, I'll show you some of the simple Components, and ho…
2,908 views
BeerNutts
December 23, 2011
My Component Base Entity System, Part 1
As I mentioned in my last post, I become interested in Component Base Entity systems, and I decided to port my SmashPC game over to a component-based system.

Well, the results are mixed. I love the idea, and, I think, for certain game types, it's essential; however, I'm not sure it's totally worth …
6,574 views
BeerNutts
December 21, 2011
New Site Location!
Since my blog is specifically a game making blog, I decided it should be here, at GameDev.

For those that don't know, my previous blog was the 2D Game Making Blog. I created a simple game on that blog, but I didn't really like the blogspot interface, especially for code. So, I'm moving it here.

W…
1,636 views
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