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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Michalson
If anyone hasn't seen it, GameDev managed to claim number 7 on the IGN top 10 pens of the 2006 GDC (even though we where giving away the last of our 2005 pens - shh, don't tell anyone). However one pen worthy of mention was unfortunately skipped over due to the difficulty of obtaining one - the S3 Graphics pen.



The omission is understandable, as S3 wasn't exactly giving them away like candy. You needed to talk it up with one of their engineers or marketing VP just to get a chance (though being press or representing an interested buyer helped), making the S3 Pen harder to legitimately get then the Freescale Lego sets (though the Lego was at least in plain view, so you knew there had to be a way to get one).

However the effort to get one was well worth it. To begin with, you've got an all metal pen (even the cap seems to be made out of metal, with what appears to be some form of nice enamel paint to make it black), which means it immediately has a nice weight to it - nothing flimsy or plastic here.



The writing tip is also excellent, easily the best traditional ink tip of all the pens at the GDC. It writes with ease, requiring almost no pressure at all to roll the ball. The only pen that was smoother was the mid sized Microsoft grip pen, and it cheated by using a gel ink tip. The life of the tip is extended by both a hidden cover inside the cap, and by the fact that it is easy to replace - the lower body unscrews and the writing tip pops out.



So overall the pen is equivalent to one of those ridiculously marked up gift pens you can buy. So what makes it so special that it should be able to compete with IGN's number 1, the VMC pen that lit up with a green glow?



Yes, the clicker of the S3 Graphics Pen activates a built-in laser pointer. Makes you wonder why they didn't give one to everyone... (then again, we where giving people sticky darts, resulting in at least 3 confirmed fatalities).

Well, I managed to score a lot of other unique and rare swag at the GDC, hopefully we've be able to raffle some of it off or give it away as prizes.
Michalson

Press Lounge

Well I'm here in the press lounge, waiting for1:30, when I'll be rushing back over to the Fairmont to continue coverage of GDC Mobile. If you are here (why are you reading this!) and are involved in mobile development, head over to the second floor of the Fairmont, find the gold room, and go left to find Motorola and a development contest to win a set of unlocked new phones.
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