Life at Demergo Studios

Profile
St Paul, MN
A small startup indie game dev company.
17 comments
24 entries
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toddbluhm
January 08, 2013
Well...we're back! (and I just found out flipcode is back too!)
Hello Everyone!

Well I haven't posted on here in a while, but I am posting again, primarily to say that after a few months hiatus, the guys at Demergo are back together again and are working on a new project. Our aim for this project is small, simple, and completely cross-platform.

Our goal is to hav…
1,613 views
toddbluhm
June 20, 2012
function.repair Now Available in the Apple App Store
[color=#333333]function.repair is now available on the App Store! For a limited time get it for 99 cents![/color]

[color=#333333]Link to App Store:[/color]http://itunes.apple....21235?ls=1&mt=8




Function.repair is a fresh new 2D platform shooter with a unique, no-gravity movement style.

You assume…
1,914 views
toddbluhm
June 20, 2012
function.repair Goes Live In the App Store Tomorrow
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Hey everyone! I hope you're as excited as we are, because tomorrow - June 20th - function.repair will be available for download! We'll also be putting up a new trailer showing some of the multiplayer! The game should be available by mid-day, but if you check the app …
1,328 views
toddbluhm
June 02, 2012
Update...
Hey everyone this is Todd,

I just wanted to give a quick updated on the status of function.repair. If you haven't been following us on our facebook page, go do that now, because that is, and probably always will be the most up-to-date source for fucntion.repair and anything Demergo related. While we…
1,456 views
toddbluhm
April 30, 2012
function.repair Gameplay Trailer
Hey everybody! This is Omni, artist at Demergo Studios, here to present our gameplay trailer! We've been hard at work over the past week putting things together in order to present you with footage that is truly representative of what you can expect when you play the game. Do keep in mind that the …
1,943 views
toddbluhm
April 22, 2012
We can Neither Confirm nor Deny that a Trailer for function.repair Will Be Ready Next Week
*Whew*

That was a mouthful. Dan here, just wanting to let you know that we are working on a trailer for function.repair and we hope to have it up for everyone to watch on our youtube channel early next week! We decided to go ahead and show you just a little bit of the video now, along with some behi…
1,626 views
toddbluhm
April 18, 2012
Demergo Studios Announces function.repair




[color=#000000][font=Georgia,]Today Demergo Studios is happy to announce our new game: function.repair[/font][/color]

[indent=1][font=georgia,serif]On a spaceship at the far edge of the galaxy, a small robot awakes...[/font]

[indent=1][font=georgia,serif]You assume the role of one of the many fixbots…
1,782 views
toddbluhm
April 17, 2012
We are not Dead and We are not Silent
[color=#000000][font=Georgia,]Post by Dan, Programming Director at Demergo,[/font][/color]

[color=#000000][font=Georgia,]Hello family, friends, fans, and enemies! Due to the exaggerated rumors spreading like wildfire that we are dead, we felt that we needed to speak out. Okay, so that was exaggerati…
1,185 views
toddbluhm
March 25, 2012
Flashlights and Things that Go Bump in the Night
[color=#000000][font=Georgia,]Blog post by Dan, Programming Director at Demergo, (Sorry, I forgot to repost this here after it went live a week ago on the blog)[/font][/color]

[color=#000000][font=Georgia,]Setting the right mood in the environment surrounding the player is very important. A very dif…
1,391 views
toddbluhm
March 25, 2012
Saturday Dev Update 5 & 6
[color=#000000][font=Georgia,]This has been one epic week! In traditional game development fashion, this week was crunch week. This week was the week that we had off for spring break, but it wasn't a break for us at Demergo, instead it was 400+ hours of pure game development fun![/font][/color]

[col…
1,124 views
toddbluhm
March 14, 2012
Saturday Dev Update 4
[color=#000000][font=Georgia,]Well, Saturday has come and gone... like 3 days ago, but things have been so busy around the office that finding time to even sit down and write up a simple status update can be hard to fit into the schedule.[/font][/color]

[color=#000000][font=Georgia,]Saturday was ver…
1,166 views
toddbluhm
March 09, 2012
Moving Like Fixbot
[font=helvetica, arial, sans-serif]Post by Zak, Design Director at Demergo,[/font]

[font=helvetica, arial, sans-serif]So, if you've been keeping up with our past entries you've gathered that our game messes with the normal thought of gravity in a platformer. Fixbot is a repair bot on a spaceship. Th…
1,187 views
toddbluhm
March 07, 2012
To Move or not to Move
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Post by Joel, Programmer at Demergo,[/font][/color]
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A critical element of any game that must be considered carefully when designing and developing is the movement and controls. The decision will affect every aspect of the game and the very …
1,152 views
toddbluhm
March 03, 2012
Saturday Dev Update 3
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Post by Dan, Programming Director at Demergo,[/font][/color]
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It's been a crazy week here at Demergo, and we've gotten a lot done![/font][/color]
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This week we've implemented a new tile engine, as well as reworkin…
1,110 views
toddbluhm
March 02, 2012
Building Ground to Stand On
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Post by Dan, Programming Director at Demergo,[/font][/color]
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Early on in the design of Project Fixbot, we knew that we wanted large and somewhat complex levels, designed primarily around our movement style. We needed to be able to handle di…
1,245 views
toddbluhm
March 02, 2012
Beautiful Worlds, Part 1: Research
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Blog Post by Omni, Art Director at Demergo:[/font][/color]
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Oy, world! It's me, Omni the artist, and I'm here to talk to you about environmental design! As far as games are concerned, environments are an aspect that is often overlooked or ta…
1,183 views
toddbluhm
February 27, 2012
Saturday Dev Update 2
[color=#000000][font=Georgia,]After a long hard day of work on Saturday, I know many of us at Demergo are ready to take a break, but with the looming deadline just about 9 weeks away, we don't have the luxury.[/font][/color]

[color=#000000][font=Georgia,]Over the course of this week there's a lot we…
1,274 views
toddbluhm
February 24, 2012
Basic Level Design: The Unseen Job
[font=arial,helvetica,sans-serif][color=#000000]Post by Zak, Design Director at Demergo,[/color]

[color=#000000]People forget about the level designer: most people can imagine someone programing the controls, an artist drawing a character, or a writer weaving a story, but his job mostly gets ignored…
1,657 views
toddbluhm
February 22, 2012
Of Large Levels and Small Devices
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Posted by Ian Wagner, Programmer at Demergo,[/font][/color]
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"I suffer from short-term memory loss. It runs in my family. At least I think it does..." Speaking of which, one of the fun things we get to deal with while developing the Fixbot g…
1,215 views
toddbluhm
February 18, 2012
Saturday Dev Update
As Saturday comes, here is a recap of what happened at Demergo and what got done.

On the art side of things, the main character Fixbot was rendered, and one of the enemies was rendered as well. A lot more concepting of environments occurred as well as some rendering of the environments.
On the design…
1,155 views
toddbluhm
February 17, 2012
The Design of Fixbot
[color=#000000][font=Georgia,]Fixbot Blog Post by Omni, Art Director at Demergo Studios:[/font][/color][color=#000000][font=Georgia,]
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Here's our humble protagonist. He is Fixbot model no.: 23-972-c. Like most video game protagonists, Fixbot had to be desi…
1,243 views
toddbluhm
February 15, 2012
Game Design: Guiding the Player
Post by Zak, Design Director at Demergo:

Someone told me that a designer's job is about making decisions. He wasn't talking about game design specifically, but it seems to fit. In my little bit of experience I would like to add one other thing: designer's fix problems before they happen.

One of the p…
1,303 views
toddbluhm
February 13, 2012
Who are we... and where did we come from?
Aside from the obvious answers: we are humans and we come from the planet earth... well... some of us at least. Who exactly is Demergo Studios? Where did we come from? And why are we here?

It started a long time ago in a galaxy far, far away... on a little known planet called earth, in a little know…
1,380 views
toddbluhm
February 11, 2012
Announcing Project Fixbot
[font=Arial]Today we are very excited to announce our latest project, FixBot. [/font]
[font=Arial]Project FixBot has been under heavy development for the last month and we are really excited about showing off some of the cool stuff we have been working on. [/font]



[font=Arial]The game is a 2D platfor…
1,450 views
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