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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

Reports of events and sessions from the 2012 Game Developers Conference

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Time once again for a large fraction of the games industry to descend down upon San Francisco and attend the Game Developers Conference, including several of the staff, moderators, and members of the GDNet community. If you're going to be at the show anytime this week, swing on by The Lounge and let us know. I even left my phone number there in case anyone wants to call and meet up. Got something on your mind related to GDNet? I'll be happy to listen to it personally.

Just like last year, we've set up a journal, gallery and news stream to help keep you informed of all that's going on at the conference, which has gotten to be A LOT of stuff. So much that no one outlet can cover it all, although each year everyone tries their hardest to do so! Since we can't get to everything we've pulled various other site RSS feeds into a single stream set to keywords from GDC, IGF and GDCA activities - you can get the RSS link to this feed and also see what we're posting about on our main coverage page. There you can also watch the #GDC twitter stream and see the latest updates from our account @gdevnet.

Remember though that while this "live" coverage page is only a temporary location to pull everything together in one place, after GDC is done all our coverage and images will continue to be available here on this journal and in our gallery for later perusal and reference. We will most likely continue to add stuff here to the GDC journal in the following week of the conference. We'll probably be adding even more photos to our Facebook gallery as well like last year.

Here's to another great GDC!
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