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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

A music maker's journey to becoming a game designer

Entries in this blog

_JasonLord_
Middle of April,

Lot's of stuff going on here at PSU. Music festivals, performances, gigs, recitals. But still enough time to squeeze in a journal update.

I actually really surprised that my last entry received so many views (assuming 300+) is a lot. I guess now I can hope that the community will start giving suggestions on how I can better organize myself to be a game maker.

I've been doing some real basic design work. including
-Plotting gameplay
-Forming the story
-Shaping characters (in conceptual designs)
-Experimenting with some music
-Thinking about the overall tone that the game wants to set.
pirate__1__by_team_suriken-d4v31q5.jpg


My objective right now is to find a digital artist and a background artist who would be willing to start assisting me as the designing unfolds more. Unfortunately it would be more of a labor of love than any profit. But presumably there are tons of people out there who just do it because they love to... those are the kind of people I need right now, people like me.

If you are interested in jumping on board, or just want to watch the games progress (however little it is right now) you should message me and we talk it up.

For now though, it is just baby steps to something greater...

JL.
action_shot__1__by_team_suriken-d4v31bd.jpg
_JasonLord_
Well, Here is my first journal on GameDev and I am pretty stoked.

At the moment I am a 5th year college student on spring break. I am getting my Bachelor's Degree in Music Education, fun stuff right? One thing I learned about music students is that there is always the uncertainty of what we really want to do with our lives (or least that is the way I have felt.)

If there's one thing about me, it's that I am obsessed with Sound in general.

I also do daydreaming and designing on the side, and one thing that I have always wanted to do is, DUH DUH DUH, Make a video game!

I've been brainstorming this one for some time now (and with the help of a good friend) formulating ideas and concepts for it.

Project: Aero-Punk

A side scrolling shooter.

I wont go into too much detail for a first journal entry, but at the moment, I have composed music, audio, and some preliminary sketches. Hopefully in the future I can get together a team just as crazy as me to make this game a reality.

But for now, it's just a chance for you all to see a music student who has never made a video game before, try his hand at making the next best thing since sliced bread.

This is gonna be awesome.

JL.
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