So this week I released Demolition Dan on Google play. If people end up buying it and want more levels I'll create more and patch them in.
I have the habit of getting demotivated near the end of projects that's why I went ahead and finished up Demolition Dan.
Things that could of gone better
Planning …
I have the habit of getting demotivated near the end of projects that's why I went ahead and finished up Demolition Dan.
Things that could of gone better
Planning …
Hey guys (and gals), this week I'm going to be needing some feed back from anyone interested in testing Demolition Dan.
If you don't know what Demolition Dan is then I will attempt to explain it.
It is a 2D Controlled demolition game, where the goal is to knock a building down below a threshold using…
If you don't know what Demolition Dan is then I will attempt to explain it.
It is a 2D Controlled demolition game, where the goal is to knock a building down below a threshold using…
These past couple of days have been focused around making sound effects for Demolition Dan, I've decided I would use non 8-bit sounds in this game. Also I've been working on making levels and it's shown to be fairly easy, I can design about 10 levels in an hour.
I may decide on using 8-bit sounds i…
I may decide on using 8-bit sounds i…
So for the last couple of days I've been working on the Demolition Game, and I'm at the point where i'm focusing on the main menu screen and the level select screen art. One thing I can say is I cant stand making art for level select screens and main menus, I never am satisfied with what it looks l…
Things I've Learnt
Since Element Rush I've learnt a couple things and added it to my mental book of "What not to do when making games".
And one of the things that I noticed is, planning! planning! planning! It is such a integral part to making games, at least for me it is.
It helps me avoid several …
Since Element Rush I've learnt a couple things and added it to my mental book of "What not to do when making games".
And one of the things that I noticed is, planning! planning! planning! It is such a integral part to making games, at least for me it is.
It helps me avoid several …
Hey guys, for the past two to three weeks I've been working on a little game called Element Rush.
It's the first game that I've made with phones in mind so it's an Android game.
I wanted the game to be relatively simple but based around one mechanic, basically the player dies in one hit...But.. The p…
It's the first game that I've made with phones in mind so it's an Android game.
I wanted the game to be relatively simple but based around one mechanic, basically the player dies in one hit...But.. The p…
Well I was contacted by a website looking to sell indie games and they wanted Archer Alec in their store.
So now it's there.
When I first started Archer Alec I knew next to nothing about how to make a game. And I still have a whole lot to learn about game design.
Archer Alec has changed since the firs…
So now it's there.
When I first started Archer Alec I knew next to nothing about how to make a game. And I still have a whole lot to learn about game design.
Archer Alec has changed since the firs…
Lately I've been transitioning into my new Job(Why Archer Alec has been a little stagnated here), while squeezing in time to work on Archer Alec on the side.
The Job is ok it pays good enough to start saving to afford a car eventually, and help pay for my girlfriends tuition (partially).
But enough …
The Job is ok it pays good enough to start saving to afford a car eventually, and help pay for my girlfriends tuition (partially).
But enough …
The Kickstarter for Archer Alec is now Live
Archer Alec Kickstarter Link -> Here
Well I've been hard at work preparing this.
I go over where the money is going on the page and in the video but ill summarize it here for you!
-Code
-Art
-Paying for all the Music
-Website Hosting
The goal is 5,000 I think …
Archer Alec Kickstarter Link -> Here
Well I've been hard at work preparing this.
I go over where the money is going on the page and in the video but ill summarize it here for you!
-Code
-Art
-Paying for all the Music
-Website Hosting
The goal is 5,000 I think …
This week I've fixed a lot of things and changed a couple of core components about Archer Alec that I think will be for the better.
Changes:
- Bow power up purchase from Shop
- Trap counter/ Max traps (There is now a max number of traps you can have on a given level)
- Wave Timers
- Slight Level Select …
Changes:
- Bow power up purchase from Shop
- Trap counter/ Max traps (There is now a max number of traps you can have on a given level)
- Wave Timers
- Slight Level Select …
This week I've been working on a grading system in Archer Alec.
The grading system works like this:
At the beginning of a round all the peasants in a level are counted.
Then at the end all are counted for again and depending on the number that survived will determine your grade and if you pass the lev…
The grading system works like this:
At the beginning of a round all the peasants in a level are counted.
Then at the end all are counted for again and depending on the number that survived will determine your grade and if you pass the lev…
Hey guys, this week I've worked on the two monsters the Troll Earth Mage
and the Troll Rock Thrower.
I made a video showing what they look like and what they do.
It has a little bit of a jitter in the video something happened while rendering.
[media][/media]
Im getting a demo ready, so that people can …
and the Troll Rock Thrower.
I made a video showing what they look like and what they do.
It has a little bit of a jitter in the video something happened while rendering.
[media][/media]
Im getting a demo ready, so that people can …
I've got a few updates this week. First off the two traps for the swamp biome are now finished.
Vine Trap: Entangles monsters that walk into it and holds them for 4-6 seconds dealing damage to them. And will dissappear after the 5th monster it traps.
Bog Trap: This trap will be a tar pool and when sm…
Vine Trap: Entangles monsters that walk into it and holds them for 4-6 seconds dealing damage to them. And will dissappear after the 5th monster it traps.
Bog Trap: This trap will be a tar pool and when sm…
Hey guys got a lot of work done in the past week, will be adding music once I get a new build of the game to Philip (he does the music).
UPDATES
Swamp Biome
Monsters
-Goblin Tar Thrower
This monster throws tar, when the tar hits a block it will stick to it similar to how traps work. Tar slows the …
UPDATES
Swamp Biome
Monsters
-Goblin Tar Thrower
This monster throws tar, when the tar hits a block it will stick to it similar to how traps work. Tar slows the …
Hey guys I've been working on the swamp biome for the past couple of days but I went back and made a download for the the first 4 Levels of the game.
I haven't added in a controls menu so:
CONTROLS:
W:Jump
S:Shop
A:Left
D:Right
RightClick: Shoot
LeftClick: Place Trap / Buy Trap
SpaceBar: Open/Close…
I haven't added in a controls menu so:
CONTROLS:
W:Jump
S:Shop
A:Left
D:Right
RightClick: Shoot
LeftClick: Place Trap / Buy Trap
SpaceBar: Open/Close…
Hey everyone, this isn't really an update on Archer Alec, more of an update on.. myself!
I'm now going to be working full time on Archer Alec.
I'm announcing this because Lately I've had a lack of motivation and have been procrastinating and just sitting around accomplishing nothing.
To help me transi…
I'm now going to be working full time on Archer Alec.
I'm announcing this because Lately I've had a lack of motivation and have been procrastinating and just sitting around accomplishing nothing.
To help me transi…
Lately I've been working on the Swamp Biome, the second area the player will go once done with the Forest Biome.
New Monsters for this area will probably be.
Goblin Archer
Goblin FireThrower
Im still working on it but the general concept for the swamp biome is there.
And if you havent yet you can check…
New Monsters for this area will probably be.
Goblin Archer
Goblin FireThrower
Im still working on it but the general concept for the swamp biome is there.
And if you havent yet you can check…
Updates
- New Arrow Trap (wall)
- Forest Music
- Main Menu Music
- GameOver Music
- Level Select Music
- Eight new Levels
- Music will be on the Archer Alec page on IndieDB (http://www.indiedb.c...mes/archer-alec)
NEED ALPHA TESTERS!
(email Habituegames@gmail.com or PM me for more information)
Arrow Tr…
- New Arrow Trap (wall)
- Forest Music
- Main Menu Music
- GameOver Music
- Level Select Music
- Eight new Levels
- Music will be on the Archer Alec page on IndieDB (http://www.indiedb.c...mes/archer-alec)
NEED ALPHA TESTERS!
(email Habituegames@gmail.com or PM me for more information)
Arrow Tr…
These past few days has been focusing on music, and designing new traps and balancing said new traps.
The new trap is not in this video, but this video does show the new monster, Goblin Spear Jabber
And has music!
[media][/media]
We are planning to go into 'Alpha' once we get some more work done on the…
The new trap is not in this video, but this video does show the new monster, Goblin Spear Jabber
And has music!
[media][/media]
We are planning to go into 'Alpha' once we get some more work done on the…
It's been awhile since I made a post here, i've been working on the game a lot lately and haven't had much time to give you guys an update.
So far whats been done since the last post.
-GUI
-SHOPS
-TRAPS
-NEW MONSTER! Goblin SpearJabber
-Numerous bug fixing.
And a demonstration of the traps!
[media][/media]…
So far whats been done since the last post.
-GUI
-SHOPS
-TRAPS
-NEW MONSTER! Goblin SpearJabber
-Numerous bug fixing.
And a demonstration of the traps!
[media][/media]…
World Map/ Level Select Screen
This past week I've been working on all of the sprites for the world map screen.
The world map is where the player will select the level they will go to, similar to a super mario style of map.
And these are some pictures of the sprites for the world map.
And some in game …
This past week I've been working on all of the sprites for the world map screen.
The world map is where the player will select the level they will go to, similar to a super mario style of map.
And these are some pictures of the sprites for the world map.
And some in game …
GOBLIN CATAPULTS
This past week i've been working on the Goblin Catapult "monster".
Goblin Catapult:
AttackSpeed=Average
Health=High
MoveSpeed=Slow
These catapults are equipped with highly trained goblins, allowing them to throw rocks at maximum efficiency.
Here is a video showing them in action and what …
This past week i've been working on the Goblin Catapult "monster".
Goblin Catapult:
AttackSpeed=Average
Health=High
MoveSpeed=Slow
These catapults are equipped with highly trained goblins, allowing them to throw rocks at maximum efficiency.
Here is a video showing them in action and what …
This past week i've been implementing a new animation engine, along with better arrow physics and everything is now based on a 8x8 grid.
The castle is now destructible and I've added two new monsters.
Goblin Looter -
Attack Damage: Low
Health: Low
Speed: Low
Special: Loots the castle's chest and causes …
The castle is now destructible and I've added two new monsters.
Goblin Looter -
Attack Damage: Low
Health: Low
Speed: Low
Special: Loots the castle's chest and causes …
This week, I smoothed out the lighting system, made a new monster and I've made the Gui
which holds the XpBar HpBar AP(Attribute points) and the 4 attributes.
Also I've added a Archer Skeleton and Barricades!
And The Skeleton Archer
Thanks for reading will be bringing more updates next week.
Feedback is…
which holds the XpBar HpBar AP(Attribute points) and the 4 attributes.
Also I've added a Archer Skeleton and Barricades!
And The Skeleton Archer
Thanks for reading will be bringing more updates next week.
Feedback is…
No pictures todays but, what I have been working on is a experience and leveling system.
You gain experience by killing monsters, when you level you will be awarded one "point"
Points will be used in a attribute system.
Your attributes will be
AttackPower: How much damage you do.
AttackSpeed: How fast …
You gain experience by killing monsters, when you level you will be awarded one "point"
Points will be used in a attribute system.
Your attributes will be
AttackPower: How much damage you do.
AttackSpeed: How fast …
In its current state Archer Alec's Goals are undefined, other than kills monsters go to next level, rinse and repeat.
So I am going to be redesigning Archer Alec, and implementing a new physics engine I've been working on, which includes perfect collisions and ladder climbing.
The main character wil…
So I am going to be redesigning Archer Alec, and implementing a new physics engine I've been working on, which includes perfect collisions and ladder climbing.
The main character wil…
So this weekend I worked on the tutorials in Archer Alec.
I didnt want to go with text, and I really didnt want to have a voice talk to you. So I went with this method instead.
I will be adding on to the tutorial later do explain other aspects of the game. Upgrades, proceeding to the next level etc.…
I didnt want to go with text, and I really didnt want to have a voice talk to you. So I went with this method instead.
I will be adding on to the tutorial later do explain other aspects of the game. Upgrades, proceeding to the next level etc.…
Im going to be launching a closed alpha of the game for people to play and report any bugs they find.
If you would like to participate leave your email in the comment section or you can pm me and I will send you a download link for the game.
To report a bug just send me an email with what the bug was…
If you would like to participate leave your email in the comment section or you can pm me and I will send you a download link for the game.
To report a bug just send me an email with what the bug was…
Hello, havent worked on the game too much this week (Final exam week)
I've contacted Desura and 8 bit Funding, to learn more about Alpha Funding and how I could go about doing it.
It would be something simple * Donate 3-5 USD Is a cheap preorder * But im not sure on how I would actually distribute i…
I've contacted Desura and 8 bit Funding, to learn more about Alpha Funding and how I could go about doing it.
It would be something simple * Donate 3-5 USD Is a cheap preorder * But im not sure on how I would actually distribute i…
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