About this blog
The tales of a young game developer who is currently in 1st year CS.
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So I have kind of wandered away from creating my own physics engine as to be honest it would take far more work than I am willing to input, instead I have decided that I will focus my efforts on using Unity and the physics engine that comes with that in order to create my games over the summer.
One good thing about this change of direction is that if I do ever manage to create something half decent then I have a multitude of platforms which I can release it to thanks to Unity's cross platform support! And so far Unity is proving to be quite intuitive and easy to learn and actually get something down and running correctly so I can see myself doing some pretty cool things with it!
I haven't really done all that much since my last journal entry which is quite disappointing but in fairness I have been doing a lot of studying for my upcoming exams, but today I have managed to have a little play around with Unity's rigidbody physics and create a little demo following a book I recently purchased!
It's pretty fun to work with and I can already see myself being able to quickly produce some fairly decent results using the unity engine!
Anyway that was just a small update on my current situation and hopefully I will be back tomorrow with a couple more screenshots of what I have been able to practice!
A little about me:
I'm an 18 year old Glaswegian who is currently studying computer science at Strathclyde and I have been dabbling in programming since I was roughly 15. I mainly use C# and XNA for all my personal projects but I currently have to use Java when doing any university coursework etc.
My aims for this blog:
This blog is basically hear for me to vent my thoughts on game developing and hopefully keep you up to date with many of the projects that I will be working on over the 5 month summer I have ahead of me and hopefully you will find it somewhat interesting!
Currently I am working on creating my own physics demo/engine which will hopefully feature in a small fps that I am hoping to build over the summer.
Current Task List for my Physics Engine:
[100%] Fix bug with model textures not loading
[20%] Build camera class with appropriate controls which allows for movement around map
[0%] Add some basic physics forces such as Gravity and between model collisions
[0%] Add a simple skybox/sphere
[0%] Model a decent base model for the demo
Basically just a few little things so far as I am just starting this project but these are just a couple aims that I hope to complete by the end of the week.
Current Task List for general GameDev:
- Continue to work with blender3d and work on building a few game worthy assets
- Look into some graphics tablets for some 2d photoshop work.
- Get to grips with more 3D maths
And that's about it other than that I will be working and studying for my exams which are coming up in the next few weeks!