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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Entries in this blog

miicchhii
This is the fourth beta release of Castles.
In Version 0.3 it would just close when a castle was destroyed,
now you can see the result of the Game at its end.

Additionally i improved the AI, because it was a bit too easy to beat.

You can download it here for free:

http://www.langeder.org/wordpress/castles-game/

More informations can be found on the website.

i hope you enjoy this little game and i would be happy to get some feedback & bugreport ;)
miicchhii
Its a small game i wrote with C++ and SDL.

Here's the Link: http://www.langeder....ordpress/?p=152 for download and pictures.


Its basically 2 castles, yours and your enemies.
The Goal is to destroy enemies castle.
You can upgrade your weapons, to do more damage,
Upgrade your farms to gain more money (for any upgrade costs money),
upgrade your castle for more HP
and employ workers, who constantly repair your castle.
The enemy also does these actions, since i programmed a simple AI for it ;)
I'm not sure how long it actually took to make it, i guess somewhere around 15-20hours in total, but its just a beta and not finished yet.
I want to add more features, such as farms, factories and walls in future, maybe also some units to make attacking more realistic.

Currently the damage is applied quiet constantly,
i want to add a catapult to each castle and the ability to hire knights and everything depending on the buildings.
ie you need a blacksmith for units using a sword or axe.

I dont want to directly controll the units, but give the ability to tell them what to do,
attack, hold, and hide inside the castle.

If anybody is interested in joining the development, please send me a message to michael(at)langeder.org
I want this to be freeware and just for fun :)