[ffa tileset grabber]
well the first version of this is done. i had it run through all 900+ ffa tilemap bitmaps, and compile every unique 16x16 tile it found into a single bitmap. it shows its new findings as it goes, so you get to see it fill up. i like seeing that progress more than just watching …
well the first version of this is done. i had it run through all 900+ ffa tilemap bitmaps, and compile every unique 16x16 tile it found into a single bitmap. it shows its new findings as it goes, so you get to see it fill up. i like seeing that progress more than just watching …
what a pain in the butt. i figured this wouldn't be too hard, and boy was i wrong. conceptually, its not. in fact, i could probably have written this in allegro and had it completely done by now. but noooooo windows had to be a pain in my ass.
first off, if you close the program while its running it…
first off, if you close the program while its running it…
[rune factory]
well i bought the game when i got paid last week and i played it maybe 5 times so far. beat the boss in the first cave, and didn't go talk to everyone about it yet. there are a few things i like about the setup, but those things aren't really unique - realtime battles with levelling u…
well i bought the game when i got paid last week and i played it maybe 5 times so far. beat the boss in the first cave, and didn't go talk to everyone about it yet. there are a few things i like about the setup, but those things aren't really unique - realtime battles with levelling u…
ugh what a crappy last bunch of days. i've been sick and struggling to maintain consciousness, let alone a coding mindset. miraculously i coded a tool to go through all of my screencaps from ffa and crop the status bar off of them, and learned how to use a worker thread for a progress bar. i should…
[random]
lessee now. i just beat zelda: phantom hourglass over the weekened. i played it a bit more yesterday to clean it out some more, but i think i'm pretty much done. been playing my hard copy of FFA at work on breaks and i'm up to level 92 with Samurai Armor/Helm, Aegis Shield, and XCalibr. sta…
lessee now. i just beat zelda: phantom hourglass over the weekened. i played it a bit more yesterday to clean it out some more, but i think i'm pretty much done. been playing my hard copy of FFA at work on breaks and i'm up to level 92 with Samurai Armor/Helm, Aegis Shield, and XCalibr. sta…
[actionRPG]
I didn't finish the inventory screen yet, the last thing i did was throw in a cursor. last night, i decided to throw down tilemaps and put the inv on hold for a sec.
you can't scroll around in it yet, i'm going to do that tonight (maybe even after this post) and just lock the hero in the…
I didn't finish the inventory screen yet, the last thing i did was throw in a cursor. last night, i decided to throw down tilemaps and put the inv on hold for a sec.
you can't scroll around in it yet, i'm going to do that tonight (maybe even after this post) and just lock the hero in the…
i've got enough functionality in this thing to warrant a release.
FFA sav Trainer v1.0 (172.85 KB)
requires .net 2.0
everything you should need except an emulator is in the archive, and i'm gonna guess that most of whoever's gonna download already has one installed. make sure to read the readme.txt, a…
FFA sav Trainer v1.0 (172.85 KB)
requires .net 2.0
everything you should need except an emulator is in the archive, and i'm gonna guess that most of whoever's gonna download already has one installed. make sure to read the readme.txt, a…
i've spent the weekend rebuilding my Final Fantasy Adventure sav Trainer. luckily i was able to cut/paste alot of the "difficult" code, so that sped things up. i'm sure you guys must be bored with this project, but i'm actually almost done it. i have everything implemeted except for the use-equip d…
i got started on the inventory screen.
so far you can toggle it on and off, and it fills up when you pick up stuff. i just grabbed the map cursor from zla last night and magic-wanded/erased the backgrounds out of the sprites, that aught to be in the next screen i put up. after i get that in, i'll pr…
so far you can toggle it on and off, and it fills up when you pick up stuff. i just grabbed the map cursor from zla last night and magic-wanded/erased the backgrounds out of the sprites, that aught to be in the next screen i put up. after i get that in, i'll pr…
got 16 floors of baddies now. looky at the pretty stairwells!
yeah, not that impressive, i know. especially since there's no reward at the bottom yet. i'd like to make a town map before i do the 16th floor boss, if even just to have a place to drop some people and shop(s). one of those two things ar…
yeah, not that impressive, i know. especially since there's no reward at the bottom yet. i'd like to make a town map before i do the 16th floor boss, if even just to have a place to drop some people and shop(s). one of those two things ar…
so i bought zelda: phantom hourglass. between that, diablo1, and ffa, i'm not finding alot of time to finish up that backend coding i need to do. i wound up using the texture source or sprite batching rectangles for my clipping rectangles, and i need to go through and seperate it. the goal was to g…
added episodes 9-12, and one tips&tricks
i decided to drop all of these links into an html and just link to it in the journal's header. i might drop messages in here about updates from time to time, but i've tagged when the latest update was. if you're interested in this, keep your eyes up there…
i decided to drop all of these links into an html and just link to it in the journal's header. i might drop messages in here about updates from time to time, but i've tagged when the latest update was. if you're interested in this, keep your eyes up there…
the most boring part of game coding has to be code maintenance. the point of how i was going at the code this time was to just get stuff done, and only make things more complicated when they need to be cleaned up. well, my first cleanup is rearing its ugly head. i can't work on anything new until i…
I added a few more playthrough episodes. Feel free to use them as gameplay examples, thats more or less why I'm putting them up. Also, noone really wants to put the time into this game to see it through to the end.. And I don't really blame them! I'd have said the same about myself and final fantas…
both a blessing and a curse, i've obtained my dad's old rig. used up most of my day setting up a wireless network and copying over my stuff from jenn's. i hope the box gives me a couple of months at least. XP already bluescreened on me, so we'll see. i've got my stuff in the office (my room durr!) …
back on my feet, the gf's got work again; i get some undistracted time at the console again. i actually haven't been squandering all of my time though.
Final Fantasy Adventure youtubes
my fascination of Final Fantasy Adventure continues on! its not enough that i'm using ripped graphics from the game,…
Final Fantasy Adventure youtubes
my fascination of Final Fantasy Adventure continues on! its not enough that i'm using ripped graphics from the game,…
whoop-de-doo i added barrels. hey, its progress, however miniscule. they're pretty much free kills/drops. i broke one of them already to pick up a free sword upgrade. i know diablo barrels might splode or spawn skellies, i might come back to that stuff. other variants of barrels are treasure chests…
playing zelda OoT/MM, finally getting somewhere in MM. gf's taking pics of her dolls for a contest, its good to finally see her getting some stuff done. i might be borderline depressed. the only solution i can think of right now is to get a second computer so i can feel ok sitting on it for some co…
i've been trying to keep my whining down to a minimum, but i figured i'd at least get a post in so the rest of the month isn't blank.
there's this contest for an xbox360 that i want to make an entry for. the goal is to make a fun sidescroller without using copywritten material; basically come up wit…
there's this contest for an xbox360 that i want to make an entry for. the goal is to make a fun sidescroller without using copywritten material; basically come up wit…
madness continues...
i was so excited to have a bazillion Darknuts hacking away at the air that i just had to post about it. the source is getting nasty to look at now, though. i'm probably going to have to take some time real soon to clean it up. apparently i forgot to change the label on the spawn…
i was so excited to have a bazillion Darknuts hacking away at the air that i just had to post about it. the source is getting nasty to look at now, though. i'm probably going to have to take some time real soon to clean it up. apparently i forgot to change the label on the spawn…
screenshot:
armor drops now. there's a 33.3% chance of each of the 3 drops. it would make more sense for a weight like [potion:50%|sword:25%|armor:25%] but who cares right now. i took some damage to get that one, but the next hit will do i think 1 damage, if the darknut's attack is 80. damage = atta…
armor drops now. there's a 33.3% chance of each of the 3 drops. it would make more sense for a weight like [potion:50%|sword:25%|armor:25%] but who cares right now. i took some damage to get that one, but the next hit will do i think 1 damage, if the darknut's attack is 80. damage = atta…
screeny:
Darknuts' dropping swords now. Each sword drop has an attack value of 0-127, generated at random. If the sword you try to pick up has a better attack than what you've got, it pumps you up to that score.
I'm also showing damage scores now. Yeah, I'm using Label controls. Yeah, I know. Leave m…
Darknuts' dropping swords now. Each sword drop has an attack value of 0-127, generated at random. If the sword you try to pick up has a better attack than what you've got, it pumps you up to that score.
I'm also showing damage scores now. Yeah, I'm using Label controls. Yeah, I know. Leave m…
clinging to the last strands of his sanity, the steelgolem finally updates with.. unlimited potions onscreen!
tease if you must. this was pretty simple. i gotta do something a little more fundamental to gameplay than stuff like this. also, plx don't ask 4 sauce? i'm rather ashamed of it.
tease if you must. this was pretty simple. i gotta do something a little more fundamental to gameplay than stuff like this. also, plx don't ask 4 sauce? i'm rather ashamed of it.
yeah, if you're bored sometime, download and play (watch) sumotori dreams. its retarded. if you want the secret mode, on the main menu chuck blocks into the 2nd rightmost gap between the poles behind the signs. i think thats the most fun. again, thanks viridian!
i might hold off on this until i can afford a $60can tv-in usb thing. i've got a script-ish thing almost ready to roll and i don't need anything more than what i've got.. but there isn't really a whole lot of substance to what i have, so i'll at least wait until there's something worth doing there.…
after doing some ranting in #GameDevelopers last night, i followed it up with a lay-in-bed-and-ponder session. the topic: video blogs. i've wanted to do a few after i got it in my head that i could (viridian can take the fall for that), i started thinking up wild and crazy things to vblog about. we…
so i'm working thursday afternoons for an extra $300/mo to put towards a new computer. i hit up thewebbeach.com and threw together:
Intel or AMD 2.8ghz, 160GB HDD, 512MB Memory, DVD+-RW $369.99
2746 Easy TV MPEG (Watch & Record TV on your PC) Super Digital Video Capture Card $38.99
2889 LG 17" LCD…
Intel or AMD 2.8ghz, 160GB HDD, 512MB Memory, DVD+-RW $369.99
2746 Easy TV MPEG (Watch & Record TV on your PC) Super Digital Video Capture Card $38.99
2889 LG 17" LCD…
well, shit.
i was just reading an faq for Final Fantasy Adventure. they've got gameshark/gamegenie codes that pretty much do everything i figured out in the savefiles, but work immediately after inputting. sigh.. next i'm going to find out that someone has a save files archive for every major event …
i was just reading an faq for Final Fantasy Adventure. they've got gameshark/gamegenie codes that pretty much do everything i figured out in the savefiles, but work immediately after inputting. sigh.. next i'm going to find out that someone has a save files archive for every major event …
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