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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

This journal follows my personal path to learn certain skills that will enable me to delve into the wonderful world that is game development.

Entries in this blog


First, I ought to introduce myself: I am known on this forum as TyberthiaGaming. Well, known is a bit far stretched, but still. What is so special about me? Nothing, nothing at all. I am but a mere novice who does nothing but dream of mastering certain skills to enable him to delve into the wonderful world of game development. However, I hope a sheer abundance of enthusiasm and love for games makes up for the lack of skills for now.

What is my current plan? Allow me to elaborate. As I stated a few times I have at the moment no skills whatsoever that would contribute in any way to game development, save perhaps my writing skill. However, what one does not know or cannot do yet, he can learn; or at least so I hope. So at the moment I will not even think about creating a game of my own. That would only lead to misery and many tears to shed over something that would never be accomplished. Instead I will focus on mastering one or two skills at a time.

However, first I had to decide which role appealed to my interests. After a lot of reading and days of pondering, I decided to aim for game level design or game design. What skills do you need for this? I truly had no idea, but after reading a few texts and thinking about it logically, I came to the conclusion that an important aspect would be 3D modelling. Thus so the first skill to learn was decided: 3D modelling.

I decided to use 3DS Max as my modelling tool, downloaded the student version, bought a book called "3DS Max Modelling for Games" and just jumped head first into this unknown world. A daunting world at that, but the challenge creates a certain degree of fun, I suppose. Still, uncertainty fills my mind, because everything is new and in the end I have no idea whether I am tackling this learning thing correctly. So, I decided to write a journal using the tools GameDev.net offer and share it with the more experienced developers that frequent this forum in hopes of critiques, advice and the occasional lollygagging.

With this post I wish to share my exercise I made from the book I am following: the cardboard box. Truly, it was a challenge and sometimes annoying. Even now I must admit I do not understand texturing a model 100% yet, because it didn't go as smoothly as I had hoped. However, in the end I managed to deliver a good result and I am proud of this accomplishment nonetheless. Thus I share it with you, so you might gawk at my miniscule accomplishment, feeling a mixture of pity, pride and a parental form of enjoyment. The images can be found at the GameDev gallery.

Besides all that I also want to share another piece of work I call Insula. It is a 100% TyberthiaGaming personal developed 3D Model of what is to be a Romanesque type of apartment, known as an...wait for it... Insula. Of course, it is by no means finished. I am sharing it so perhaps some people might take a peek, give some pointers on how to approach the things I am trying to do and just tell me what I am doing wrong!
This model contains no texturing whatsoever and only a the rudimentary form has been finished.

I think I have rambled enough, save to thank you for taking your time to read my journal for which I am most gracious.

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