First, I ought to introduce myself: I am known on this forum as TyberthiaGaming. Well, known is a bit far stretched, but still. What is so special about me? Nothing, nothing at all. I am but a mere novice who does nothing but dream of mastering certain skills to enable him to delve into the wonderful world of game development. However, I hope a sheer abundance of enthusiasm and love for games makes up for the lack of skills for now.
What is my current plan? Allow me to elaborate. As I stated a few times I have at the moment no skills whatsoever that would contribute in any way to game development, save perhaps my writing skill. However, what one does not know or cannot do yet, he can learn; or at least so I hope. So at the moment I will not even think about creating a game of my own. That would only lead to misery and many tears to shed over something that would never be accomplished. Instead I will focus on mastering one or two skills at a time.
However, first I had to decide which role appealed to my interests. After a lot of reading and days of pondering, I decided to aim for game level design or game design. What skills do you need for this? I truly had no idea, but after reading a few texts and thinking about it logically, I came to the conclusion that an important aspect would be 3D modelling. Thus so the first skill to learn was decided: 3D modelling.
I decided to use 3DS Max as my modelling tool, downloaded the student version, bought a book called "3DS Max Modelling for Games" and just jumped head first into this unknown world. A daunting world at that, but the challenge creates a certain degree of fun, I suppose. Still, uncertainty fills my mind, because everything is new and in the end I have no idea whether I am tackling this learning thing correctly. So, I decided to write a journal using the tools GameDev.net offer and share it with the more experienced developers that frequent this forum in hopes of critiques, advice and the occasional lollygagging.
With this post I wish to share my exercise I made from the book I am following: the cardboard box. Truly, it was a challenge and sometimes annoying. Even now I must admit I do not understand texturing a model 100% yet, because it didn't go as smoothly as I had hoped. However, in the end I managed to deliver a good result and I am proud of this accomplishment nonetheless. Thus I share it with you, so you might gawk at my miniscule accomplishment, feeling a mixture of pity, pride and a parental form of enjoyment. The images can be found at the GameDev gallery.
Besides all that I also want to share another piece of work I call Insula. It is a 100% TyberthiaGaming personal developed 3D Model of what is to be a Romanesque type of apartment, known as an...wait for it... Insula. Of course, it is by no means finished. I am sharing it so perhaps some people might take a peek, give some pointers on how to approach the things I am trying to do and just tell me what I am doing wrong!
This model contains no texturing whatsoever and only a the rudimentary form has been finished.
I think I have rambled enough, save to thank you for taking your time to read my journal for which I am most gracious.