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Game Dev. on Friday Nights
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Short update on A.I. movement , hidden movement screen , replicator database and the first person view.
i just started my dev diary again.
Its just a demo of the current status:
i just picked up again the work on my homage to the old xcom games.
I just started to put the 3d models together and use them in my self written webgl engine.
Its impressive how fast you can make progress in java-script.
Still i need a good 3d low poly style modeler to make it really look nice, but in the meantime i am making
good progress in game dev.
i am crowdfunding one of my new games.
So if you wanne help me, pls go here:
Any other help is welcome as well.
i just finished the test implementaion of my WebGL Project.
Its impressive what modern Browsers can do !!
Take a look.:
i just like to find some testers for my little fun game: Peaces in KaIsland...
Its just a nonses island bombing game ... but could be fun for a short time...
You my just donwload it here:
A short maual is included as a pdf file.
This is only multiplayer only. So you need to wait for someone else to come online..
otherwise you cant do mutch...
remember - just nonsense fun !
i just spend some fridays game programming again.
just updated my webpage: www.uwiworld.net
Just latest 2d fun:
i operated the 'php-hotline' for some years now, and got a lot of nice people to know ..
so now i just thought : " why not expand it .. " .. so i did..
so now there is the:
covering every topic you like - and i can support...
.. and don't ask my why, i guess something is wrong with me ...
finally my game was validated for the APP Store ( after 4 Weeks ).
Just a simple fun racer:
fly long enough to hear the elefant start to sing bullshit !!
Say Hello to Hugo, out Mascot for the CODE 2013: http://www.code2013.eu
my iphone app has been rejected 2 times now for absolut rediculus reasosn.
really strang what apps are granted to be in the app store and a game like mine is rejected.
i just set up a simple website for my current game project.
Simple but holds the Highscore for the coming iPhone APP:
There you find as well a download of the Win. Alpha Version with 3 Levels to complete.
i am just moving my opengl game to iphone.
really great how well the opengl es is implemented.
At the CODE 2013 ( Conference for Developers from Europe ) we will once more celebrate a big meeting of developers and discuss a wide range of topics from the modern programming world.
Call for Papers
Event: CODE 2013
Dates: September 2013
Location: Germany - NRW - Oberhausen ( or near by )
Deadline to Submit a Proposal: January 31, 2013
Submitting a Proposal:
Please send the following materials by e-mail to firstname.lastname@example.org:
- A short abstract / keywords on the topic. Please include a working title.
- Contact info., including:
- Name/Title, phone/fax numbers, e-mail and mailing addresses of the proposed speaker AND
- Name, phone/fax numbers, and e-mail address of the PR contact or speaker's assistant.
- A biography of the proposed speaker. Remember, NO SALES PITCHES are allowed. CODE 2013 accepts only vendor-neutral proposals and presentations.
If you have any questions, please contact Kai Niklas, Head of Conferences via e-mail at email@example.com
Of course, you are welcome to pitch ideas that do not appear on the following list as well.
CODE 2013 will focus on the wide range of the following subjects
- JS ,
- Mobile Gameing,
- Java ,
Feel free to bring in a new topic !
here is a first model done in blender to be used in my game: http://www.startnext...fant-gay-league
texture coordinates are really the most timeconsuming thing.
here is the colored drawing of the elefant in my game:
now lets make a 3d model out of it.
i just started my first Crowdfunding Project.
I kind a doubt that it will work but its worth the try.
Maybe you wann become a Fan ( no costs ) of my Project, that would help me:
i am just working on a new game.
Everything so far was rapid prototyping to get an impression how the game may 'feel'.
Even if it is still missing all the small nice feats. i would be happy about some feedback.
you can find the current version here:
- no design at all - designer wanted !!
- drive close to the walls to get more points
- 3 Levels to complete so far
- online mode works, but is not optimized yet
- it its to fast - you are to slow :-)
- no design at all - designer wanted !!
I am looking for a designer to help me with some models to make the game look like a GAME.