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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

Game Dev. on Friday Nights

Entries in this blog

KaiNiklas

Hi all,

i just picked up again the work on my homage to the old xcom games.
I just started to put the 3d models together and use them in my self written webgl engine.
Its impressive how fast you can make progress in java-script.

Still i need a good 3d low poly style modeler to make it really look nice, but in the meantime i am making
good progress in game dev.

KaiNiklas
Hi all,

i just like to find some testers for my little fun game: Peaces in KaIsland...
Its just a nonses island bombing game ... but could be fun for a short time...
You my just donwload it here:
http://uwiworld.net/Peaces_in_KaIsland.zip

A short maual is included as a pdf file.
This is only multiplayer only. So you need to wait for someone else to come online..
otherwise you cant do mutch...

remember - just nonsense fun !

cu
uwi
KaiNiklas

iPhone APP Review

hi,

my iphone app has been rejected 2 times now for absolut rediculus reasosn.
really strang what apps are granted to be in the app store and a game like mine is rejected.

cu
uwi
KaiNiklas
At the CODE 2013 ( Conference for Developers from Europe ) we will once more celebrate a big meeting of developers and discuss a wide range of topics from the modern programming world.

Call for Papers
-----------------------
Event: CODE 2013
Dates: September 2013
Location: Germany - NRW - Oberhausen ( or near by )
Deadline to Submit a Proposal: January 31, 2013

Submitting a Proposal:
Please send the following materials by e-mail to kn@mbon.de:
- A short abstract / keywords on the topic. Please include a working title.
- Contact info., including:
- Name/Title, phone/fax numbers, e-mail and mailing addresses of the proposed speaker AND
- Name, phone/fax numbers, and e-mail address of the PR contact or speaker's assistant.
- A biography of the proposed speaker. Remember, NO SALES PITCHES are allowed. CODE 2013 accepts only vendor-neutral proposals and presentations.

If you have any questions, please contact Kai Niklas, Head of Conferences via e-mail at kn@mbon.de
Of course, you are welcome to pitch ideas that do not appear on the following list as well.

CODE 2013 will focus on the wide range of the following subjects
- PHP,
- Typo3,
- OpenGL,
- JS ,
- Mobile Gameing,
- e-commerce,
- HTML5,
- Java ,
- Python,
- C/C++

Feel free to bring in a new topic !


http://www.facebook.com/Code2013

cu
uwi
KaiNiklas
Hi all,

i am just working on a new game.
Everything so far was rapid prototyping to get an impression how the game may 'feel'.
Even if it is still missing all the small nice feats. i would be happy about some feedback.

you can find the current version here:
http://www.uwiworld.net/EGL_Win_A_0_0_1.zip

Info:
- no design at all - designer wanted !!
- drive close to the walls to get more points
- 3 Levels to complete so far
- online mode works, but is not optimized yet
- it its to fast - you are to slow :-)
- no design at all - designer wanted !!


Thanx
uwi2k2


BTW:
I am looking for a designer to help me with some models to make the game look like a GAME.