Here's a link to the forum post. I'm not posting screenshots this time because it's not much to look at (one 32 * 32 kirby sprite running through its animations). I can't wait until I combine my tileset program and my sprite program!
After the little tile displayer thingy I decided I would actually make a game. I forced myself to sit down and make Tic Tac Toe because I've never actually created a non-console game (excluding Tetris that I copy-pasted from the "Make Tetris in an Hour" article). Here's
a link to it!
a link to it!
I finally found a use for pointers-to-pointers! See, right now I'm working on my tile engine, and one of the classes is cTileMap, which holds an array of the number of cTiles specified in the constructor. Now, each tile has an SDL_Surface* in them (obviously I'm using SDL), and I have a pointer to …
I found that I have a streak of masochism that I ought to get rid of. I like to be totally proprietary when I program.
Right now I'm making my own compression algorithm that takes my game scripts and applies a huffman encoding to them. Since a huffman algorithm uses a binary tree, the compresse…
Right now I'm making my own compression algorithm that takes my game scripts and applies a huffman encoding to them. Since a huffman algorithm uses a binary tree, the compresse…
I've got an idea in my head for one of those business sim games. It's called GameDev Tycoon, you manage your game company as the LeadDesigner and CEO. It's not going to have any graphics, except for a GUI interface (with FLTK). I'm still writing the design doc, but when I've made some progress I'll…
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