About this blog
Developing a multiplayer city and transport sandbox indie game
Entries in this blog
My last entry was done nearly three weeks ago. So a new one is already needed. I can say that the project is still alife. Better, the design phase is over and I already started to develope the game. But I can't show you some pictures...
It is tooo good a little joke, but I don't want to destroy the surprise... So you must wait a little and maybe then I will post a ingame YouTube video from the game in my new channel PearCoding.
I have done the first draft version of the design for the new indie game "SimuWorld".
Of course it is not really finished. Much needs to be done.
Here you can see the model relationships between the several instances. Of course the used UML notation is not 100% right, but this is only the first draft ;)
This is the first public available screenshot of the server. This game needs everytime a running server instance to run.
I'm now developing the server and the game content. Graphic is done later. I want to seperate the graphic part from the logic part. So it will be easy to make an android client and a pc client where you can play in the same world but with other graphics!
New features are:
And many more secret features ;)
PS: Some parts of the design image are blurred. I don't want to list all of the features... You should of course be surprised when the game is done
My name is Omercan Yazici and I'm a student from Germany. I already have a blog, but this time this Jounal will contain something totally different.
I'm going to start a new indie game. It is my first Indie game, but I have done already many little games and big applications before. I'm also the founder of the Pear3DEngine, who is far away from being an engine, but this time the application will not contain any big graphic related code
The game is a huge simulation with the project and working title SimuWorld. Not very nice, but it is only a working title.
So what is it about? Hmm... Yes, it is a city building game. Like SimCity and CitiesXL, but a little bit different.
You are the mayor. A big fat guy who is sitting in the town hall and throwing the money out of the window (haha, only a bad joke).
One of the big features are that you don't need to play the game as a mayor. You can found your own company. Do here and there some work, or base a new country with other friends, and many more...
I will not reveal much about the features, but the little enumeration above is only a very little part of my Todo-List
Of course game development is a very hard work and it will take months or years to release the first good version. But this Journal will hopefully contain some good material about design and programming and will help some beginners or maybe some experts here and there. I'm not really a super coder, but I promise that I already can do real work So keep your powder dry and follow this Journal!
Let the design phase begin!