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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

Developing a multiplayer city and transport sandbox indie game

Entries in this blog

omercan1993
Hello everyone smile.png

My last entry was done nearly three weeks ago. So a new one is already needed. I can say that the project is still alife. Better, the design phase is over and I already started to develope the game. But I can't show you some pictures...
It is tooo good biggrin.png a little joke, but I don't want to destroy the surprise... So you must wait a little and maybe then I will post a ingame YouTube video from the game in my new channel PearCoding.

Happy coding!

Omercan
omercan1993

Design Draft 1

am7lfu.jpg

I have done the first draft version of the design for the new indie game "SimuWorld".
Of course it is not really finished. Much needs to be done.

am7kzz.png

Here you can see the model relationships between the several instances. Of course the used UML notation is not 100% right, but this is only the first draft ;)

am7l6s.png

This is the first public available screenshot of the server. This game needs everytime a running server instance to run.
I'm now developing the server and the game content. Graphic is done later. I want to seperate the graphic part from the logic part. So it will be easy to make an android client and a pc client where you can play in the same world but with other graphics!

New features are:

  • Winding roads
  • Mod system
  • And many more secret features ;)

    Regards

    Omercan

    PS: Some parts of the design image are blurred. I don't want to list all of the features... You should of course be surprised when the game is done
omercan1993

New Game

Hi everyone!

My name is Omercan Yazici and I'm a student from Germany. I already have a blog, but this time this Jounal will contain something totally different.
I'm going to start a new indie game. It is my first Indie game, but I have done already many little games and big applications before. I'm also the founder of the Pear3DEngine, who is far away from being an engine, but this time the application will not contain any big graphic related code smile.png

The game



The game is a huge simulation with the project and working title SimuWorld. Not very nice, but it is only a working title.
So what is it about? Hmm... Yes, it is a city building game. Like SimCity and CitiesXL, but a little bit different.
You are the mayor. A big fat guy who is sitting in the town hall and throwing the money out of the window (haha, only a bad joke).
One of the big features are that you don't need to play the game as a mayor. You can found your own company. Do here and there some work, or base a new country with other friends, and many more...

I will not reveal much about the features, but the little enumeration above is only a very little part of my Todo-List smile.png

Stop dreaming



Of course game development is a very hard work and it will take months or years to release the first good version. But this Journal will hopefully contain some good material about design and programming and will help some beginners or maybe some experts here and there. I'm not really a super coder, but I promise that I already can do real work biggrin.png So keep your powder dry and follow this Journal!

Let the design phase begin!