Alex Hopkins' Journal

Experiments in Game Engine development
5 comments
7 entries
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Alex Hopkins
August 29, 2012
DirectX Cheat Sheet
I find it hard to visualise the flow and complete process required for a game loop using DirectX11 so to help myself I made myself a kind of cheat sheet. It's based on the presumption that most things are obvious and that just the order and steps required are to be detailed. The render calls made t…
23,283 views
Alex Hopkins
August 28, 2012
Creating Unity-like GameObjects in C#
One of the things I like most about Unity3D, apart from the rich editor environment, is the way the GameObject class is so rich. It provides access to many useful methods and exposes the things common to all objects within the game, such as position and rotation.

I wanted to emulate something simila…
2,196 views
Alex Hopkins
August 28, 2012
Progress on "IOF" file format for OBJs
I have finished "spec 1" of my custom model format, IOF. It is intended to remove a lot of the complexity of OBJ files that I won't be using but also introduce important features that I feel OBJ files are missing.

I am splitting the work of this format up until smaller "specifications" so that I don…
1,510 views
Alex Hopkins
August 27, 2012
Moving from C++ to C# (and SharpDX)
I am switching my focus from C++ to C# for my landscape / environment engine, and switching from native DX to SharpDX.

There are many reasons for this, chief among them the speed at which you can achieve things in C#. I could continue my engine in C++ but the rate of progress wouldn't be great and g…
8,334 views
Alex Hopkins
August 27, 2012
OBJ files and indices
So whenever I read about how to import a model into your game, it tends to be followed by suggestions that the user go and read the appropriate file format specification. Then a few suggestions related to model asset libraries like ASSIMP. I have tried many of the libraries and always seemed to hav…
1,383 views
Alex Hopkins
August 23, 2012
DirectX Graphics Debugging
I once had to write a DirectX "scene" for a module at University. Back then, I wasn't aware of graphics debugging tools such as PIX or nSight. They are amazing! They allow you to capture a frame of your application and examine every tiny detail of the graphics pipeline.

You can see all of the Direct…
1,276 views
Alex Hopkins
August 23, 2012
Start of my blogging on GameDev
Hello World! My name is Alex and this is my first post on my first blog on GameDev. I am currently studying for a Bsc. Hons in Computer Game Application Development at Abertay University, in Dundee, Scotland. I am about to enter my fourth year and decided that before I do, I'd start work on experim…
1,444 views
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