Project NN

Profile
Nižná Kamenica, Slovakia
Project NN is experimental AI project which will cover Survival, Social and Battle simulation of various lifeforms
3 comments
7 entries
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retroip
March 27, 2013
Creature movement
Hallo gameDev,
Recently I'v finished "game speed" property. This parameter I need to speed up some simulation parts. Now, finally, is engine working properly. I'v measured right Creature speed across different game speed settings and I'v realized that my previous algorithm was making phantom time di…
1,987 views
retroip
March 03, 2013
Creature stats (Combat)
Greetings,

General
All this stuff is about Combat aspect of this project. There are other attributes for Survival and Social aspects, which I will introduce later. Creature is every gameObject in sandbox which has and try to uses it's brain.

Creature stats
Each creature will have its own stats which …
2,232 views
retroip
February 24, 2013
Architecture
Engine is starting to bring its apport in form of scalability and modularity. Basic overview of world architecture:

World will be core handler for all child objects like a gameObjects, Weather system and Maps. World consist of maximu…
1,807 views
retroip
January 20, 2013
Weather System - Implementation and Results
Greetings,
Let me describe implementation of weather system in more details.

Global Weather
Simulation year have 40 days, and 4 seasons (like in real). 1 day has 1000 ticks. 1 tick has 10 smaller ticks, 1 smaller tick is ticking every 250ms.

Temperature
Base of simulation is temperature of region which …
2,073 views
retroip
January 13, 2013
Weather System
After a long period, during which was project updated, I finally take courage to write a journal post here. Meanwhile, too many thing were added in to the project, but I also started from scratch. I'v decided to make better approach to base engine, which I will see later on easier implementation of…
2,033 views
retroip
September 21, 2012
The Entity
Project NN is about characters which will behave autonomously. Many inputs, crunched by their "minds" will lead to acting. I called entity everything, what is placed in to the world except lights. Currently my entities are:
Building - Will include houses, public places, towers,monuments which have …
1,980 views
retroip
September 04, 2012
Introduction
Greetings to all,
From 2d project which was supposed to be AI sandbox I moved into the 3D, because I wanted to interact with characters and test their behaviours like in the "game". That was the main reason to switch project into 3d space.
What I want to implement:

  • Autonomously characters which know t…
1,825 views
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