Will push pixels for food

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Vancouver, Canada
Tales of a Belgian rendering guy lost in British Columbia. Report to lost and found when encountered.
51 comments
11 entries
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Radikalizm
June 04, 2016
Losing the Training Wheels: Some thoughts on moving from D3D11 to D3D12

Note: This article was originally posted on my blog, go check it out! Also, the article editor might have eaten some of my formatting, my apologies for that.

LOSING THE TRAINING WHEELS: SOME THOUGHTS ON MOVING FROM D3D11 TO D3D12 - PART 1

A new generation of graphics APIs has been released into the…

3,857 views
Radikalizm
September 07, 2014
The CRI Project
This journal entry was originally written for my homepage. Go check it out!


THE CRI PROJECT

CRI, short for Common Rendering Interface, a name which is no longer relevant as I hinted at in my last blog post, is a high performance 3D rendering toolkit which started development in late 2013.

WHAT IS A RE…
2,420 views
Radikalizm
December 31, 2013
The death of a project
2013 has been a completely insane year for me, it was the year in which I dropped out of university (with my degree not too far off!), got a job at a game development studio as a (rendering) engineer in Canada, and moved away from Europe to go do said job.

This combination of events of course make a…
3,490 views
Radikalizm
November 24, 2013
Yes, that definitely happened!
Note: This is kind of a follow up on my last journal entry, read that one first if you want to be able to make sense of this one


So I have been living and working in Vancouver for about three weeks right now as a software engineer at a local game studio, and it's been absolutely amazing. I was able…
2,383 views
Radikalizm
October 10, 2013
Did that just happen?
About a month ago I was a computer science student in Belgium going into his last year before finishing his degree. Due to a whole bunch of coincidences this is no longer the case today.

As some of you may or may not know my main passion is rendering. I can get extremely excited about implementing f…
4,414 views
Radikalizm
July 26, 2013
Decals, finally!
I finally have a decal implementation working in the graphics component of my engine project. This really was a simple implementation and I've had this on my to-do list for a while, but it just got buried by a ton of other things I wanted to get out of the way first. Anyway, here's a screenshot usi…
5,384 views
Radikalizm
June 25, 2013
Tile-based deferred shading
I've been absent from this site for a while now, mainly for academic reasons (tons of deadlines, you know the drill).

I have dedicated some small amounts of spare time on my personal projects as well though, and last night I was finally able to complete something which was on my to-do list for quite…
11,854 views
Radikalizm
February 09, 2013
We are live!
We are live!

Today our new website over at www.rainwarestudios.com went live! Check it out!

2,115 views
Radikalizm
December 11, 2012
Data exchange formats!
Data exchange formats!

Importing and exporting data to and from your game, be it save data, resource data or anything in between can be tricky to get right in a flexible manner.

While developing your game you might want to be able to make sense of the data your game is working with, so you'll want to…
3,828 views
Radikalizm
October 24, 2012
Let's talk audio
When you look at the different disciplines involved in game programming, I would have to say that graphics is the field which interests me most. I thoroughly enjoy designing and implementing efficient rendering systems and I love to mess around with the endless possibilities which programmable grap…
7,096 views
Radikalizm
September 05, 2012
A fashionably late introduction
So, according to my profile page it's been about one and a half year since I registered on this site. One and a half year of reading through a vast sea of threads, joining in discussions, answering questions, and just general lurking without properly introducing myself once.

It's time to do somethin…
3,006 views
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