zdlr's game development journal

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Long time programmer ZdlR makes his first forays into game development.
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7 entries
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zdlr
May 22, 2007
Finally made it!
So, after years of starting projects and never getting the time to finish them, I have broken in to the games industry.

I'm currently a programmer on the logic team at Beautiful Game Studios / Eidos in London. It combines my two favourite things - football and programming. I dunno how I've managed t…
853 views
zdlr
October 08, 2006
BSP Rendering!
Finally, I've got something to show for my Quake 3 BSP renderer. This is in no way optimised (I'm simply throwing the entire face list at the gfx card), but it is definitely progress.



As you can see, although it is textured, the sky box isn't. Also, the gaps are due to not rendering bezier splines y…
1,070 views
zdlr
September 17, 2006
Slow progress is still progress...
It's been a slow week for working on my engine. I've loads on at work so I've not managed to do much. I did get my GUI ported to immediate mode (all three widgets) and implemented a trie structure. This is used to store all the configuration settings and allows me to type into the console and get o…
818 views
zdlr
September 08, 2006
My first entry
So, I'm writing a 3D engine for which I hope to make some demos and maybe even a simple game. This is all in the hope that I can score a job in the games industry. Currently, I'm a Business Applications Developer at Kuju Entertainment in Surrey, England. It's a foot in the door and plays up to my p…
936 views
zdlr
October 02, 2004
Bah

Bah

Work has eaten my time this past week. I found some old code from a past (failed, shock horror) game project. It was in C and I thought I could thieve/reuse most of it as a base for Space Invaders (after porting it to C# of course [smile]).

I had a look through and I remembered doing something prett…
1,311 views
zdlr
September 24, 2004
Plans...
Well, here's a mock-up of what my space invaders game will look like. I've done this mainly to make sure all my measurements are correct and as a way of dumping the image I had in my head onto a reference image. This is also to scale, 640x480.



Not a great deal to look at, what with all that amazing …
997 views
zdlr
September 21, 2004
In the beginning...
Hello everybody!

Welcome to my game development journal.

In the coming weeks I hope to inform those who care about my progress. I've been programming for many years now and I'm currently on an industrial placement for my third and penultimate year of university. I'm studying Software Engineering and…
945 views
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