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Programming Endeavors

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YasinKhalil
I've been getting a lot of people asking for my source code, and how I went about implementing it.
I decided to upload my code to help out everyone who is interested in implementing this stuff in thier own projects/games.

My code is based off of this tutorial:
http://w-shadow.com/blog/2009/09/01/simple-fluid-simulation/
Which is implemented in java.

I took this approach and implemented it into C++ and SDL, with SDL_gfx to draw the primatives etc.
The gfx headers are included in the folder.
So all you need to do is create a new project put all of those files in it, and link SDL.lib and SDL_main.lib/ set up your SDL directories.
You should be good to go at that point.

Should you be unfamiliar with SDL, Here is a great place to help you get the project working:
http://www.lazyfoo.net/SDL_tutorials/lesson01/index.php

I hope my code help's! wub.png
YasinKhalil
I figured I would start off my very first entry with my latest project. I have been trying out a technique for simulating water in 2D.

Here are my results:
[Media]
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I've already finished integrating the water into my "yet to be mentioned" game that I'm working on. It works flawlessly and will be the topic for my next journal entry!
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