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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

Tales from the hobbyist development of "Frozzen", an adult themed, serious browsergame.

Entries in this blog

rhnz
Just a short update: Thanks to the last video and asking reddit for help I can present you the testintro, properly narrated by TheVowelOwl (http://www.youtube.com/user/thevowelowl). I also changed the font to a more normal one ;).

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rhnz
So, I am back smile.png
Frozzen is still progressing like it should, here is a new video with the new dialogue system in place and some other minor improvements. I am now using the Browserquest Tiles (https://github.com/m...la/BrowserQuest) for the environment and will now officially look for an artist. So if you are an artist seeing this because of my adverts, hello! Screenshot here:

frozzen2.png

I also made a brand new Video, showing the first turns of a level... Zombies attack the party on the street sad.png:
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I am most excited about the new possibilitys to react to the equiping and unequeping of items, here used to give the entity some skill oder remove a status effect. That possibility made it necessary to punish switching equipment with Action Points, but that is only realistic. I hope to be able to create a good working two level game using the code until 01.01.2013 when I start my full time position working in Cologne. If you are from cologne, germany and would like to say hi, send me a message ;).

Concept Art
It was very hard for me to find any form of concept Art to use with the dialogue, especially darker themed ones. Thanks to Raymond E Gaustadnes and his work I am able to show some nice pictures in the dialogue. The Image used is "Watchmen":

Raymond on Deviantart: http://shockbolt.deviantart.com/

Watchmen_by_Shockbolt.jpg
rhnz

Prototype Version 0.1 :)

An Introduction
Hello out there smile.png. My name is Philip and I am a recently graduated Bachelor student. I will spend the next year doing stuff I want to (like working in the E-Sports business) and hopefully developing my first completed game. To keep things interesting I will immediately show you the current progress:

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As you can see, I got a very basic version up and running but a lot of stuff is still missing. To add to the problem, the prototype is ugly sad.png.

The Plan(TM)
Frozzen (working title) will be a dark, adult themed fantasy RPG using turn based combat. It is supposed to set a contrast to the overwhelming majority of cute and dumb browsergames that get advertised on facebook and in the TV. It will feature a dark, exciting story, not shy away from moderately complicated mechanics and (hopefully) amazing 2D art.

I am currently working on the "game" part where you run missions with your group of adventures. Another management part is planned where you plan missions, recruit adventures, equip and train them etc. As you might imagine the main influences for this kind of game are X-Com (not the recent one) and Baldurs Gate 2 as well as Game of Thrones and Warhammer 40k for the "dark, realistic" setting.

In the long run I want to finish some nice missions and use them to attract people (and maybe even money) to finish the management part.

Technology
The prototype is developed using HTML5/Javascript based on ImpactJS (http://impactjs.com/). Not in the video are sound effects, which also are done in HTML5. By using HTML5 the prototype should run in all modern browsers without using plugins and as a hobbyist programmer I have the fantastic ability to ignore reach for "get the damn thing done first!". The management part will use heavy HTML5 AJAX/Comet technology aswell and run on a PHP backend.

Next Steps
The next Step on my part will be rendering equiped items directly on a human base modell. That way my 3 knights might start to look like rogue, warrior and wizard! Plus that makes finding and equiping items much, much cooler.

Unfortunately I am not able to create the images myself. I am currently in contact with a graphics guy but might have to cancel that if it does not work out. If so, I will search for a new artist using this blogpost. If you are an artist reading this, call me, baby :3.

Edit: Art is Opensource, see:

Tileset Environment by "REFMAP, Mack" found on "rpg-studio.de".
Zombie by artisticdude found on "opengameart.org".
Knight by Se-M-yazza found on "opengameart.org".
Icons by Ails found on "opengameart.org".
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