slicer4ever's Journal

The red pony's journal,
69 comments
1 followers
18 entries
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slicer4ever
August 29, 2016
WoA IV - Looking towards WoA V.

Good day to everyone, with the WoA IV wrapping up i'd like to create another yearly post-mortem from my perspective on things, and what i have learned this year for next year.

First of all i'd like to apologize for the initial announcement coming the way it did, I tried to silently skip out on the …

2,251 views
slicer4ever
August 27, 2016
WoA IV - My Results

This is my scoresheet and feedback on each game, please note the feedback is under the scores, not above them!

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Team: 7 day masochists
Game: nameless
Download: https://drive.google.com/folderview?id=0ByRMOIz9rEO0NFlIUkg1MDlwVkE&usp=sharing
Members: IYP, newt
Tech: -

Gameplay: 15/25
Graphics: 16/2…

3,470 views
slicer4ever
August 15, 2016
WoA IV - Post mortom

Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this doesn't seem to look right", to "this looks amazing!" was a wild moment. having that first real level …

3,218 views
slicer4ever
August 14, 2016
WOA IV - Day 6

Today has been productive as all hell. having the level editor done has freed up so much time in designing things, i was a bit worried about how the shadow system would play out, but now with a real level i think it works phenominally well. Pathing generation is done, collision systems are done, au…

2,306 views
slicer4ever
August 13, 2016
WoA - Day 5

Damn it's been a long day, the map editor took way to long, but alas it is done, and i quite like her i might say. she could find use in the future. wiring up so many ui elements, was a damn chore, and am thankful to be done with the majority of it. I do need to think of a better system for storing…

2,177 views
slicer4ever
August 12, 2016
WoA IV - Day 4

Well today i spent most all day working on my level editor. i've made decent progress with the...UI. lol, i spent way to much time making the ui fairly useful, in fact i wasted 3 hours writing in both a scroll bar, and list box for use with the map editor. I probably should have short cutted some t…

1,801 views
slicer4ever
August 11, 2016
Day 3 - Light system done

Today was the last day of the week i had to work, and unfortuantly i didn't get much sleep the night before so for the most part i was half tired the entire day. Eventually i just called it a night fairly early at 9, and figured i'd get some solid sleep in to be refreshed for the next day. anyway…

2,123 views
slicer4ever
August 10, 2016
Woa Iv - Day 2

In year's past the with work, and staying on top of all entry's and organizing things has kept me from being able to attempt throwing something together. but this year i have half the week off after tomorrow, so I figured i'd jump into the gauntlet and put myself through the paces like all the othe…

1,860 views
slicer4ever
December 25, 2015
One code base to rule them all!

For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make something. originally my goal was to fully flesh out each module, while the core and platform modules are…

2,316 views
slicer4ever
September 03, 2015
Week Of Awesome III - Postmortem
This is my postmortem for the WoA III. I have been mulling over what many of the contestants have said, what has been discussed. I tried to reflect more on how to improve things for next year. The one word i've seen thrown around quite a bit is "disappointment", not in the contest itself, but each …
1,923 views
slicer4ever
August 28, 2015
Week Of Awesome III - My Results
Thank you everyone for bearing with the wait, you can find my results here, for individual ranking see the spreadsheet here: https://docs.google.com/spreadsheets/d/1mezCu1oGOe6K4RvvpuXy6QHLo7ZvpDv3-kI4Djucuj0 and click on my tab at the bottom to do score sorting. Excellent work to all of our contes…
1,792 views
slicer4ever
March 17, 2015
LightWave - Phase 1 finished.
Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope will not only be beneficially to me, but to others as well. After about 2 months of work, i've finally f…
1,554 views
slicer4ever
October 12, 2014
The judge's post-mortem
So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what i can get up.


When did it start?

Maybe a bit odd to start out with, but i'd like to start with why i d…
1,841 views
slicer4ever
October 10, 2014
Week Of Awesome II - My Scores
here you will find all my reviews/scores for the week of awesome II contestants: https://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/

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Team: Orymus3:
Game Link: http://orymus.com/mmony/Delivery_WoAII_Orymus.zip
Game: Delivery
Archive Link: /Delivery/
Platform: Windows

Gameplay:…
2,901 views
slicer4ever
August 26, 2013
[Week Of Awesome] My Game Reviews.
if you don't know about this competition, who made the games, or where to download them, see this post:
https://www.gamedev.net/topic/646780-the-week-of-awesome-unofficial-gdnet-competition/

I am no judge, but i decided to judge the games the same way the other judges are suppose to, so without furth…
2,736 views
slicer4ever
August 26, 2013
[Week Of Awesome] Day 2-7.
I meant to do these daily, but as the start of the week went, i found myself too tired to get any work done, and then the last 3 days have been a rollercoaster of balancing working on the game, and doing some things i had to do with people.

anywho, let's do the recap!

Day 2:
Day 2 was another long wor…
1,495 views
slicer4ever
August 19, 2013
[Week Of Awesome] Day 1 - Sleep!
woke up early for work, worked late, got home excited but also tired. I came up with a game idea(i'll elaborate more onto it as the week goes by). i also established the initial framework for the game, but before i actually get real work started on the game, it'll have to wait till tommorow. sti…
1,409 views
slicer4ever
November 29, 2012
First Update
So, i deceided it's time to create a journal of my game World Of Nova.

The Beginning:
The overall game design has been in development for ~2 years, it started as a simple project for a competition in the psp homebrew scene(Genesis compo), unfortunately after 2 months of development, my ssd failed, an…
1,978 views
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