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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

Progress and updates on the cross-platform text based game inspired by Minecraft, by Eddie from Digitally Analogue

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Hi all, I'm Eddie, and I'm a developer for an up and coming games company Digitally Analogue. Back in August 2012, I had created 'Minecraft: Text Based Game' for Android. It was very rough, and took me only about a week, and received mixed reviews. It wasn't all that good as I thought it could be, and eventually, it was pulled from the Google Play Store, when someone from the Mojang legal team, emailed me to inform me the this was a copyright infringement. I should have seen this coming. But anyways, I thought I should remake the game (probably under a different name this time, but for the time being, I'll call it MCText), but instead, actually put some effort in to it, and make it cross-platform (I'm aiming for Windows, Mac, Linux, and Android this time around). If you would like the .apk file for the initial version of MCText, comment, and I'll include it in the next entry.
So anyways, right now I'm coding it as a Java console application. After I've done that, it'll be easy to port to a Java Swing GUI, and Android GUI, instead of coding the GUI and the game logic at the same time, which is what I did last time.
I've actually done a lot on the game, and there are a lot of improvements. I have a working day/night system, a world with randomly generated structures that you can move around in and peaceful mobs, mobs spawning at night, and the ability to battle with them, and the ability to collect blocks.
In terms of what I NEED to do for the initial full release, is as follows:

  • Eating
  • Craft
  • Smelt
  • Mining
  • Tools
  • Armor

    That's the basic features the initial 1.0.0 release will include. In the future I will be including other features like enchanting, brewing, the nether, etc.
    Also, I have one other developer from Digitally Analogue working with me on this, InfiniteCoder.

    So this was a brief introduction to MCText. Hope you guys enjoy the updates, help me out when and if I need it, and will download the full release. Have a nice day!

    - Eddie (Digitally Analogue)