• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
    10
  • comments
    20
  • views
    8862

About this blog

Mining Machinery Co., Operation: Seeker, 2D sandbox mining game

Entries in this blog

Wild Rose

Small update

[color=rgb(0,0,0)][font=arial]

Website got a new look.

[/font][/color]
[color=rgb(0,0,0)][font=arial]

Scrollable mini map has been added.

[/font][/color]
[color=rgb(0,0,0)][font=arial]

The development has slowed down due to finding other means of getting finances to finish our project.

[/font][/color]

[color=rgb(0,0,0)][font=arial]

ScrollableMiniMap.png

[/font][/color]

Images on the new page were moved, so if anyone is interested in previous updates (that contain images that are not shown on the forum), please visit the page http://www.digitopia.info
Wild Rose

Amy finished

[font=arial]

[color=rgb(0,0,0)]Finished Amy, player assistant and researcher. Some small details will still be drawn and background, but majority is finished. [/color]

[/font]


Amy.png
Wild Rose

Video and Amy

Video of current progress:


Crafting bar is now scrollable, I added 4-build stage of spaceship, which will depend on research (it's not functional now, but it will be soon). Upgrade section was also added, where the upgrade items will be put on the robot. Not functional yet, but it will go like this: players will research some stuff and with some of them players will be able to craft a needed item for upgrade; after a player will craft that item, he will be able to put it on the upgrade section on the robot. For now it seems that only four upgrades will be possible on the first planet (for tracks, lights, fuel and drill), at the next one, Mars, there will be able to research and upgrade cooling system and possibly something else. With the robot, there will be research to upgrade the base (energy, oil, base inventory) and spaceship (on the first planet only the 4-build stage, on the next one there will be more upgrades)

After a long time of thinking we decided to keep the current looking robot... but... it will change at some planets. We haven't decided when and where, but that will definitely happen and probably a few times while traveling in space to more planets.

Also... scientist named Amy is being drawn, she is one of the survivals, here is a glimpse of her:
555107_463286823744391_459294516_n.png
She still needs a lot of work, but the majority of the face is done, the hair still needs more attention and of course the lower part.
Wild Rose
Current base inventory picture (crafting on the right side and already working). Crafting bar will be made scrollable soon.
Crafting.png

Current menu picture (text will change later and some changes will be also made to this):
menuPic.png
Wild Rose
[font=sans-serif]


Added background (upper smoky city type and bottom dirt-rock type), changed the look of most tiles. Added tile for oil, for robot to regain fuel at fuel reservoir. Quick bar works for placing dirt and stone on the map (other things will be added later; like dynamite etc.).

[/font]
[font=sans-serif]


Added a a few bars:
- Energy bar (used for crafting and researching)
- Oil bar (for filling fuel reservoir)
- Research bar (for researching new technologies)
- Shield bar (for reducing incoming damage from enemies)
- Health bar (already existed; robot health)
- Fuel bar (already existed; robot fuel - for jet, digging)

[/font]
[font=sans-serif]


Progress.png

[/font]
Wild Rose

[color=rgb(0,0,0)][font='Book Antiqua']Added base and fuel reservoir on map, also quick bar (seen all the time) and base inventory (seen only when inventory is open and when robot is near the base). Still missing crafting buttons (will be added soon; probably on the right side of Base inventory). Player is able to drag and drop items between bars.[/font][/color]



[color=rgb(0,0,0)][font='Book Antiqua'][size=1]Crafting-progress.png[/font][/color]

[color=rgb(0,0,0)][font='Book Antiqua']Fuel reservoir (will be better seen in the game when the background is drawn):[/font][/color]


[color=rgb(0,0,0)][font='Book Antiqua'][size=1]FuelReservoir.png[/font][/color]
Wild Rose

[color=rgb(0,0,0)][font='Book Antiqua']Random map generator is finished. Here are some sample maps created:[/font][/color]


[color=rgb(0,0,0)][font='Book Antiqua'][size=1]RandomMaps.png[/font][/color]

[color=rgb(0,0,0)][font='Book Antiqua']Base on the planet, where the crafting, equipping, upgrading and repair will take place (as soon as the robot comes to it):[/font][/color]


[color=rgb(0,0,0)][font='Book Antiqua'][size=1]Base.png[/font][/color]

[color=rgb(0,0,0)][font='Book Antiqua']Bars to be crafted from ore are also finished. Example how they look in inventory:[/font][/color]


[color=rgb(0,0,0)][font='Book Antiqua'][size=1]BarsInventory.png[/font][/color]
Wild Rose
My boyfriend and I have started our first big project to make a 2D sandbox mining game for PC (if you have Java you can play it). It is also plan to make it for android in the future.
We already made a few small games for college and home projects. It's time to think big! smile.png

Short summary of the game:


Player will control a robot, which will dig for different ore and several minerals. With that it will be able to make a spaceship to fly to another planet (different environment, ore, minerals). First few planets won't have enemies, they will probably be added later at about 5. planer or later. Player will have the option to upgrade the robot and his spaceship. We are also thinking to add achievements, goals to make the game more interesting. Development is in early stage.

Video to see how it looks now

:




Current robot the player can move around the map:
robotBig1.png
A new image is being drawn now, so it will look more like like a human. Will post when it is done. smile.png

Starting tiles on map:
TileSet.png
All graphics will change in time (to better of course).

Sample map:
SampleMap.jpg

Picture for main menu:
Menu-pic.png

That is for now. Will be updating the progress.

For more info you can go on:


FB: https://www.facebook.com/Digitopia.info
Web: http://www.digitopia.info
Sign in to follow this  
Followers 0