Jump to content
  • Advertisement
Sign in to follow this  
  • entry
    1
  • comments
    2
  • views
    1594

About this blog

Gameplay code and Gamedesign posts from the development of the indiegame Colony

Entries in this blog

 

Hello World

First entry, hurray!

This dev-journal is all about the project Colony which is an initiative from an indie-group scattered over Sweden. The project is currently at an early pre-production stage and right now we'r focusing on prototyping different aspects of the core gameplay and art-style. The game is created in Unity and coded in C#.

In short Colony aims to be a game that combines the creative sandbox construction systems seen in Dwarf Fortress and MineCraft with NPC interaction systems inspired by The Sims and Caesar 2, and finaly a combat system inspired by War of Roses and Chivalry.

Yes.. it will take a while to create all that, we know

For now we are focusing on a prototype for a house construction system. Here is the design document for the basic functionality.
[sharedmedia=core:attachments:14074]

And a short video showing the work in progress prototype for designating a build area and placing the corner-stones for your house construction.
[media]http://vimeo.com/61346475[/media]

Braindrift

Braindrift

Sign in to follow this  
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!