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About this blog

The development of a new game engine

Entries in this blog

 

New programmer on board!

Mizan has just joined the team! He is quite the addition, since Jcam Technologies has never had a programmer other than myself! I am glad to have him around, and we welcome him with the same warmth that we welcome all other members. Welcome, Mizan, to Jcam Technologies. This also means that Jcam Engine 2 will speed up development. We already have begun integrating classes to load models and apply physics to them!

Jesse Dager

Jesse Dager

 

Development has started!

[font='lucida sans unicode'][size=7]Development has Started![/font]

Jcam Engine 2 is going to be an engine designed to be cross platform (Windows, Mac, Linux, possible console support) and able to turn out any detail level you throw at it with ease.

So far, the features we have currently implemented are:
Bullet physics
OpenGL 2.1
Built in terrain generator
First Person camera control

Features to be added in the next few builds:
Third person camera control
Dynamic skybox (weather, day/night cycle)
Build in modding support
an integrated scripting language for level and mod creation


Jcam Engine 2 is the largest project that Jcam Technologies has ever taken on.

If you would like to find out about one of the games that is being developed along side Jcam Engine 2, check out http://timemachine.jcamtech.com.

If you would like to support Jcam Engine 2 and Time Machine, check out our indiegogo: http://www.indiegogo.com/projects/time-machine--2/x/2799923

We need the money for licensing costs and the payment of the members on the team (everyone has been working entirely on volunteer time for the past 5 years).

Thank you for reading,
More updates to come soon.

Jesse Dager

Jesse Dager

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