Infinity Elephant Development Journal

A Guide to Learning the Hard Way
27 comments
2 followers
7 entries
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Plethora
June 04, 2014
The Scope Problem
There are people here on Gamedev that have been active for a very long time. I sometimes wish I could ask, or get reasonable data on, exactly how many posts have been put up in the "For Beginners" forum from people who want to make the next great MMORPG. Each one has a million and two big huge in…
1,576 views
Plethora
April 24, 2014
Efficiency and You!
Hi there, fancy meeting you here!

Well, today I want to talk about efficiency. This is not, however, about the technical aspects of writing efficient code. That is not my area of expertise. There are plenty of people on this very site and others that can talk at great length about that topic. …
2,949 views
Plethora
April 12, 2014
Getting Back on the Horse.
Well, here we are. It's about 10 months since I last posted an entry in this journal, and that entry was all about sticking with it and not dropping things. Does this qualify as irony?

What often happens in the world of non-professional game developers is this thing called "Life". Many of us ho…
2,508 views
Plethora
June 12, 2013
Put Yourself Out There!
My starting point for this entry is this... I've been a hobbyist type developer for a number of years. I have, at various times, started a project (always on my own) worked on it for a few weeks, then dropped it. Most of the time I would move away from programming entirely in between projects. I…
3,457 views
Plethora
May 30, 2013
Learn to use additional APIs/libraries!
I'm coding my game in C++. I chose to go this route because I have learned some over the years and C++ is mostly what I've learned with. I've done previous small projects with it as well.

Once upon a time, as a newbie, I was incredibly insistent on learning how to do everything myself. It didn't …
2,029 views
Plethora
May 22, 2013
The TODO List and Making Forward Progress
Journal Entry #2

In this entry, I want to talk a little bit about a very simple thing that many people do when they first start out making a game. Specifically, I'm talking about a ToDo list. The thing is, when you start about a project either alone or with a few friends, the thing you need to kee…
3,373 views
Plethora
May 16, 2013
An Introduction
Greetings all and welcome to my Dev Journal.

Like many here, I am an aspiring game developer, and this journal is my attempt to give something back to the community. The purpose of this journal is to detail my trials, tribulations, and lessons learned as I progress in the development of my upcoming…
1,825 views
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