Chicago, USA
Just a little information about some of the things that I have been working on.
[color=rgb(0,0,0)][font=arial]I've been away for some time now. A lot has changed since my last update. As I've said before, I used to teach English in Korea, but in April, my wife and I moved back to America. Now I've been trying to get back into the swing of things. I want to spend more time codi…
I've been making a lot of progress these days. I've just finished most of a major renovation (hopefully the last until release) of the graphics engine. Before I had limited each model to one set of textures (diffuse, normal, effects map), but by artist request, I've added the ability to use a secon…
Developing the AI Middleware's Interface
As I explained in my last post, I've developed a text-based sample game that I'll use to build the initial version of the AI system. Then I'll get it to work on my 2D engine, and then finally on my 3D engine for Auxnet:Battlegrounds. I'm at the stage now wher…
As I explained in my last post, I've developed a text-based sample game that I'll use to build the initial version of the AI system. Then I'll get it to work on my 2D engine, and then finally on my 3D engine for Auxnet:Battlegrounds. I'm at the stage now wher…
[color=rgb(0,0,0)][font='Times New Roman'][size=1]AI - Progress[/font][/color]
[color=rgb(0,0,0)][font='Times New Roman']Things have been going well on the AI front. I'm still hoping to have a strong enough foundation in a few weeks to be able to put my source code up on GitHub. It'll still be very …
[color=rgb(0,0,0)][font='Times New Roman']Things have been going well on the AI front. I'm still hoping to have a strong enough foundation in a few weeks to be able to put my source code up on GitHub. It'll still be very …
[font=Arial]These days, I've been turning my attention towards AI. In the past, I spent so much time working on graphics components of the engine in the past, that I've never put the effort into building a good AI system. When I was developing Genesis SEED, I wrote a complex AI system, but it was t…
Auxnet development has been picking up these days. Right now my main task is AI. AI has been a pain in my side for some time now not because I don't know how to do it, but because I haven't really had a lot of time to work on it. So I've been stuck in stupid AI land. I'm going to change that now. I…
[font=arial][color=rgb(0,0,0)]Graphics-wise, I don't plan on changing my current 3D engine much. I've mostly been working on gameplay and AI related stuff. As I make more progress on the AI code, I'll share it here and on my main page. Currently the 3D engine, Squared'D, has too many parts to use i…
I've been living in Korea for the past 6 1/2 years, but my wife and I have decided to give the US a try and we'll move back there this spring. So I'm now in job hunting mode. I've also been taking some time to develop my personal website www.squaredprogramming.com . I've been posting a lot of thing…
This has been re-posted to http://articles.squaredprogramming.com/2014/02/smartpointers.html
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This is a journal entry not an article so I feel like I can ramble a bit before I get to the main point. I have been programming for some time now and got my CS degree way back in 2003, but …
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This is a journal entry not an article so I feel like I can ramble a bit before I get to the main point. I have been programming for some time now and got my CS degree way back in 2003, but …
It's been a while since I've written a blog post. I had been spending a lot of time learning and exploring AngelScript. I won't be writing anymore AngelScript articles for Gamedev.net, but from time to time, I'll post blog entries on it.
These days, because of personal reasons of the other team memb…
These days, because of personal reasons of the other team memb…
This is a re-post from my blogspot entry: http://squaredprogramming.blogspot.com/2014/01/c-stl-style-array-thats-compatible-with.html
C++ STL-Style Array That's Compatible with AngelScript
I guess this will be like part 1.5 of my 2 part article on AngelScript. I've been working on a new class that I …
C++ STL-Style Array That's Compatible with AngelScript
I guess this will be like part 1.5 of my 2 part article on AngelScript. I've been working on a new class that I …
I've been working on a new article that I hope to post here on Gamedev. It's currently already up on my other blog. It'll be a two part article so I want to finish them both before I post them here. You can take a look at it here: http://squaredprogramming.blogspot.kr/2013/12/programming-by-example…
I've been doing a lot of things these days. After spending the past few years as a shut in hermit programmer, I've been trying to spread out and become more public. I've been teaching English for the past 6 years, but I'm hoping to get back into programming. I think increasing my reputation on the …
[font=arial]Using UTF-8 in Games[/font]
[font=arial]After working on my GUI system, I really started to explore using UTF-8 more in my game. I'm currently living in Korea and that has made me see how important it is to give people games in their language. The kids I teach are just crazy about video …
[font=arial]After working on my GUI system, I really started to explore using UTF-8 more in my game. I'm currently living in Korea and that has made me see how important it is to give people games in their language. The kids I teach are just crazy about video …
Middleware and 3rd Party Libraries in Auxnet - Part 2 - Phys X
It's been a couple of weeks since I've updated, but I want to continue writing about the different middleware and 3rd party libraries that I've been using. Now I'll give some information on how I use the popular physics library PhysX by …
It's been a couple of weeks since I've updated, but I want to continue writing about the different middleware and 3rd party libraries that I've been using. Now I'll give some information on how I use the popular physics library PhysX by …
Middleware and 3rd Party Libraries in Auxnet - Part 1 - Direct X
Making a game like Auxnet has been a very daunting and tiring task. I work on a team; however, I'm the only programmer. Making such a game alone wouldn't be possible unless I used various libraries and APIs. I guess it would be possibl…
Making a game like Auxnet has been a very daunting and tiring task. I work on a team; however, I'm the only programmer. Making such a game alone wouldn't be possible unless I used various libraries and APIs. I guess it would be possibl…
An Experiment in Creative Writing
As I think I've said before on this blog, I program games and I want to do it full-time, but as of now, my day job is teaching English as a foreign language in South Korea. I live in a small town called Anseong, which is about 1 hour south of Seoul, the capital city…
As I think I've said before on this blog, I program games and I want to do it full-time, but as of now, my day job is teaching English as a foreign language in South Korea. I live in a small town called Anseong, which is about 1 hour south of Seoul, the capital city…
Here's a video of a character movie around an arena. The game is still early in it's development, but we've been making a lot of progress so far. A lot of the artwork that you see here is being refined and redone so we hope the final project will be really good.
<div><iframe allowfullscreen="true" frameborder="0" height="344" width="459" src="https://www.youtube.com/embed/CdB5J-9Bnbc?feature=oembed"></iframe></div></div>'>
The blog post have been coming out fast these days. This is a video blog that will detail the process that I use when dec…
<div><iframe allowfullscreen="true" frameborder="0" height="344" width="459" src="https://www.youtube.com/embed/CdB5J-9Bnbc?feature=oembed"></iframe></div></div>'>
The blog post have been coming out fast these days. This is a video blog that will detail the process that I use when dec…
I've been working a lot the past few days. Here's our new project page right here on Gamedev.net that will give more information about our game. I'm still coding so I'll give more information later.
https://www.gamedev.net/page/indie/project.html/_/action/auxnet-battlegrounds-r18
https://www.gamedev.net/page/indie/project.html/_/action/auxnet-battlegrounds-r18
[font=arial]2013-09-19 Project B Update[/font]
[font=arial]It's been a while since I've posted something so I thought it was time for me to release more information. The game has been going well. I had been working on integrating NVidia Physx 3 with the engine. Now I have a character that can run ar…
[font=arial]It's been a while since I've posted something so I thought it was time for me to release more information. The game has been going well. I had been working on integrating NVidia Physx 3 with the engine. Now I have a character that can run ar…
[font=arial]Project B - 2013-09-06 - Reaching Milestones[/font]
After a long time, and a lot of work, finally Project B is starting to look like a game. It's not a game yet, but we're getting there. Here's the latest screen shot.
[font=arial]I've been happy with my team's progress so far. The game h…
After a long time, and a lot of work, finally Project B is starting to look like a game. It's not a game yet, but we're getting there. Here's the latest screen shot.
[font=arial]I've been happy with my team's progress so far. The game h…
Project B - 2013-08-26 Update
[font=arial]Finally, I've been making some real progress. Most of the code to read a level file and to load it is working, and everything is running well in the current single player version of the game engine framework. Don't worry, I'll extend it to multi-player soon …
[font=arial]Finally, I've been making some real progress. Most of the code to read a level file and to load it is working, and everything is running well in the current single player version of the game engine framework. Don't worry, I'll extend it to multi-player soon …
What I Have Been Working On -- Engine Layout
If you've been reading my post, you'll likely know that I've been upgrading my game engine to be able to work on both Direct X 9 and Direct X 11 with hopes of future multi-platform capabilities in the future. I've also stopped using the DXUT GUI and built…
If you've been reading my post, you'll likely know that I've been upgrading my game engine to be able to work on both Direct X 9 and Direct X 11 with hopes of future multi-platform capabilities in the future. I've also stopped using the DXUT GUI and built…
To Say Or Not to Say
I've been trying to program games for many years now. I've even been a user of this site for like 13 years but under a different user name. My thinking has changed a lot over the years. When I was younger, I think I was very idea focused. I felt like ideas were precious like gol…
I've been trying to program games for many years now. I've even been a user of this site for like 13 years but under a different user name. My thinking has changed a lot over the years. When I was younger, I think I was very idea focused. I felt like ideas were precious like gol…
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