Hey, long time no see! A full year since last entry.
Kind of a weird year. I started freelancing as a web-developer so now I've been working from home, and it's surprisingly nice, although a little monotonous, but the positives far outweighs the negatives so I'm sticking to it. Also, I got a new clu…
Hi, long time no see.
I haven't worked on the game lately, I kinda lost the drive to do so, I've been busy with my job, and I'm having some little health issues (insomnia and cluster headaches). To top it all off, yesterday I was bitten in the leg by a street dog, and now I need to take vaccines ag…
Hello.
Back from my break and back to reality. I wanted to explore the country but I couldn't for several reasons. I did visit some places near my city, though, which was nice:
(Pictured: a hot summer day with a cold-as-ice river).
Regarding the game, I finally made something playable, a demo of s…
Hello.
I'm on vacation from my work, I come back in March, so that means that instead of working on my actual job, now I work on this damn thing. Yay for vacations!
Don't get me wrong, I actually like working on this, but I'm thinking that I should use this free time to properly rest instead of kee…
LOL
I must admit that I haven't worked on this that much, only a few hours per week at most. I definitely missed the deadline, and I'm not finishing this anytime soon. That's fine, though.
I fixed the dialogue bug mentioned on last entry. As I said, some "blocks" of the dialogue incorrectly change …
I've been working a lot on this little thing but for some reason I feel that I haven't made much progress, and by "for some reason" I mean that I got a new computer so I have been playing a lot games instead of working more on this.
I'm …
1) Have an idea for a game.
2) Daydream about said idea for days.
3) Try to make the game for a few months.
4) Slowly lose interest.
5) Abandon the project.
6) Do nothing gamedev related for a few months.
7) Came up with a new, simpler idea for a game.
8) Go back to point 2.
It has been t…