It's come near the end of day three for the WoA3, and I want to elaborate on what had happened since the start of the competition.
Prior to the competition start:
Circumstances broke my team up! I originally planned to work with my daughter and nephew, but they had other obligations this summer break. However, I will not be working alone since I have joined forces with Markypooch in team Pink Elephant. In this team I assumed my role as content creator where as Markypooch is the lead programmer.
We stayed up late Sunday night, drinking mainly, to wait for the competition's theme "Death is Useful." I find this theme interesting because it can be spun in so many different ways. I also found this theme to be difficult because it can be spun in so many ways. We called it a night and figured that we would have a solid idea later in the day. Evening came, and we still did not have a clue.
We determined that the game had to be simple, one level, no collisions or physics, and can be programmed while off work hours. While Markypooch was working at his day job, I drafted up a game concept in Blender. He liked it, and it is now game on!
My nephew may still help with sound effects. I tasked him to make about 30 sfx of various things. Here are screenshots of our level I been working on. Note that these are only renditions using Blender's cycles.