IcedCrow's Dev Journal

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Louisville KY
A walk through the game dev process from my eyes
2 comments
6 entries
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IcedCrow
July 30, 2013
Genesis Phase II complete - physics on the ship to station collision
[font=arial]The screenshot remains the same as in phase 1, only this time we added some physics to the mix to bounce the ship off of it. This took a little bit of playing around...[/font]

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[font=arial]The first thing that I had to do was get my ship model loaded in. I'm using the…
2,263 views
IcedCrow
July 26, 2013
Fun with Unity - Making spaceships move
I have my project broken into milestones, which I call phases... and the first phase is nearing completion. The first phase is simply to be able to render a space station of appropriate scale, and then be able to "fly" around it.

This involved a few things:

1) finding a good space station model and …
1,795 views
IcedCrow
July 21, 2013
Project Crucible Basic Screen
Very basic learning with terrain editor for my virtual tabletop. Unity has been a lot of fun so far... needing to raise $1500 for the full version now so I can get the full water version ;)
1,601 views
IcedCrow
July 21, 2013
Title Screenshot Rendered
Nothing spectacular... title screen shot renders and buttons hooked in:
1,414 views
IcedCrow
July 20, 2013
XNA vs Unity - Moving Forward
I've spent the better part of the week analyzing continuing my work in XNA for my game development, or moving into a system called UNITY 3D.

When I first started hearing about Unity and researching it, a lot of people were saying that its nothing more than a design tool and that people were better o…
2,131 views
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