The full version Training for Aliens: UFO is now available (free!) on Windows computers via IndieDB:
There's a new machinima intro, shown in the gameplay video: Click here to view the video on Indie DB.
And a few other changes. Thanks to everyone who tried the game and left comments!
I've released t…
There's a new machinima intro, shown in the gameplay video: Click here to view the video on Indie DB.
And a few other changes. Thanks to everyone who tried the game and left comments!
I've released t…
[color=rgb(51,51,51)][font='Helvetica Neue']Last chance to provide feedback before I release the game next weekend! Here's the link to the latest version: [/font][/color]
[color=rgb(51,51,51)][font='Helvetica Neue']I made so much progress in the last week that I skipped to version 0.9! Here's a scr…
[color=rgb(51,51,51)][font='Helvetica Neue']I made so much progress in the last week that I skipped to version 0.9! Here's a scr…
[color=rgb(55,55,55)][font='Helvetica Neue']
More progress! As promised last week, I've added sounds and polished the GUI. First, here's the link to the IndieDB page, so you can find the new download:[/font][/color]
[color=rgb(55,55,55)][font='Helvetica Neue']
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[color=rgb(55,55,55)][font…
More progress! As promised last week, I've added sounds and polished the GUI. First, here's the link to the IndieDB page, so you can find the new download:[/font][/color]
[color=rgb(55,55,55)][font='Helvetica Neue']
[/font][/color]
[color=rgb(55,55,55)][font…
New in this update: animated victims, fancier beam graphics, updated GUI, menus and a beta download link!
First, a screenshot:
The beta download is hosted by IndieDB:
If you find any bugs or issues, let me know:
First, a screenshot:
The beta download is hosted by IndieDB:
If you find any bugs or issues, let me know:
- what happened
- how to replicate it, and
- some specifications for your PC and monitor (just in c…
Victims are randomly generated, walk across the footpath (in T-pose) and can be beamed up! Here's a screenshot mid-beam:
I also moved the buildings around, too. I was previewing the game in Unity's 'free aspect' view, rather than 16:9 or 5:4, but I now realise that there is less screen width to fill…
I also moved the buildings around, too. I was previewing the game in Unity's 'free aspect' view, rather than 16:9 or 5:4, but I now realise that there is less screen width to fill…
A quick progress update. As promised in my last entry: a UFO, which the player can move left/right, with a semi-fancy beam. I'll try to get a screen recording for my next entry, but for now here's a screenshot:
It's not polished yet and I'll probably need Unity Pro to get the effects that I want (e.…
It's not polished yet and I'll probably need Unity Pro to get the effects that I want (e.…
[color=rgb(51,51,51)][font='Helvetica Neue']First, the game outline: like the arcade claw crane games, but the player is an alien in a UFO, trying to abduct pedestrians.[/font][/color]
[color=rgb(51,51,51)][font='Helvetica Neue']Second: the screenshot of the background/set for the game:[/font][/colo…
[color=rgb(51,51,51)][font='Helvetica Neue']Second: the screenshot of the background/set for the game:[/font][/colo…
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Recipe for game development success: I'm a tax accountant, it's busy season, and my wife is 5.5 months pregnant with our first child. Oh, and I'm studying. Wait, did I say 'success'?[/font][/color]
[color=rgb(55,55,55)][font='Helvetica Neue']
A little about…
Recipe for game development success: I'm a tax accountant, it's busy season, and my wife is 5.5 months pregnant with our first child. Oh, and I'm studying. Wait, did I say 'success'?[/font][/color]
[color=rgb(55,55,55)][font='Helvetica Neue']
A little about…
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