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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

Making of browser game. (Almost) from scratch.

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Heya everyone! It is time to reveal my browser game project, that has been in my mind for a long time. This is going to be a very large punch of letters, so i hope you find the patience to read it and i'm trying to make this very easy for you.

First of all i'd like to talk about my goals ect. If you get bored easily, you might as well skip this partition and scroll down to the next subject.


o i'v always wanted to finish a working multiplayer game, but i easily get distracted and forgot the project i started. So i took my first step to keep myself motivated and registered here. The first goal for me it is to finish this and get several players for it, but the "American dream" is to publish a highly detailed and working game with fun for hundreds of hours. Also, I'd like to see people enjoying the game, not just me while creating it and why not to make some money with it.


hy browser game? - Well OOP doesn't feel good to me so it cuts out some of the languages and because WebGL was published lately, also i believe that browser game industry will make huge step in near future.


'm trying to publish something every week or so, but to get there, i hope to get all possible feedback from you. I also want you to be part of this, therefore i'm going to make some polls and inquiries about this project.

Browser game project [?]

Name: [color=#696969]Not quite sure yet[/color]
Platform: [color=#696969]Google Chrome, Mozilla Firefox[/color]
Requirements:[color=#696969] browser support [WebGL, Flash player, Javascript & cookies enabled][/color]
Mode(s): [color=#696969]Singleplayer / Multiplayer[/color]
Type: [color=#696969]Action / strategy[/color]
Genre: [color=#696969]Fantasy[/color]

Technologies i'v used/ i'll use
+[color=#b22222] html / html 5[/color]
[color=#000000]+[/color][color=#b22222] css / css3[/color]
+[color=#b22222] javascript / three.js[/color]
+[color=#b22222] php / mysql[/color]
+[color=#b22222] node.js and socket.io[/color]


ame idea in all its simplity is to build your own robot(s?), customize it, update it and fight with it against AI & other players. There will be no lore or further story, just arena like battles. Players will start with some credits, which can be used to buy ready made items or start crafting right away.


rafting will serve in huge role in the game and store has only poor variety of items. There will be manual crafting system and ofc. for lazy people auto crafting system (although changes of getting better item will slightly decrease).


ame engine is still in my head under construction, but i'm going to make some sort of auto-battle engine for alpha & early beta.


one so far list is below.

+[color=#800080] Log in/ log out scripts[/color]
+[color=#800080] Early versions of store and inventory[/color]
+[color=#800080] Some testing items[/color]
+ [color=#800080]Live search engine[/color]
+[color=#800080] 3D-viewer[/color]


oming soon..
+[color=#daa520] First version of manual- and auto crafting systems [in dev. atm.][/color]
+[color=#daa520] Auto-battle engine[/color]
+[color=#daa520] Garage[/color]
+[color=#daa520] White list registration & closed alpha [approximately @ end of September][/color]

Print screens...

live search engine

And the inventory

Let me know what you think, especially criticism is welcome smile.png

- With all respect, eljuko
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