slayemin's Journal

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Seattle, Washington, USA
Indie Dev
363 comments
20 followers
89 entries
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slayemin
September 25, 2023
Contract Complete at Electronic Arts

I just finished my contract position at Electronic Arts. It was supposed to only be for a year, but my team liked my work a lot and found a way to extend my contract by another three months. This is my post mortem reflection on working at EA.

I worked on the UI team as a remote worker on the west co…

11,383 views
slayemin
October 07, 2022
Three months in at Electronic Arts

It's been a while since I posted updates:

I recently started a new contract job at Electronic Arts in July 2022.

Prior to that, I was a contracted VR developer at Raytheon for six months.

Prior to Raytheon, I was a Graphics Programmer at Facebook Reality Labs for two years working on AR/VR research pr…

10,485 views
slayemin
October 09, 2020
Programmer Art & Digital Humans

I'm a programmer. There's this terrible term in the tech industry called “Programmer Art”. The underlying idea behind the term is that if you are a programmer, you can't be an artist. Or at least, if you tried, you wouldn't be a “good” artist. I have found this to be a toxic mindset which serves to…

48,287 views
slayemin
September 22, 2019
Moved my office today

Today I went to my co-working space in downtown Seattle and closed my old desk space. I had been renting a desk there for about 5 years, spending $400 a month. It made no sense to continue paying money for something I wasn't using anymore, so it was time to close down that operation. I am deligh…

11,847 views
slayemin
August 02, 2019
I'm quite happy

Things have been going really great!

* My moms chemo therapy is working. It's not a cure by any means, but it will buy her more lifetime. There's a very small chance that she might eventually get healthy enough to fly back to America. 

* One of the VR projects I worked on in Nov 2018 was recent…

3,879 views
slayemin
July 09, 2019
The only constant in life is change.

Games are art.
Art is created by artists.
Artists are people.
People have lives outside of their work.
Our personal lives can be messy.
Parts of our lives are reflected in our art.

I've been thinking a lot about life lately. My personal life has been going through some pretty radical chang…

4,783 views
slayemin
February 20, 2019
Ace Pilot Game

So, to get started, the beginning of this project is a funny story:

During Christmas, my brother bought me a hand full of games that he saw on my steam wishlist. Just for a joke, he bought me a game called "Hentai Girl Linda" for $0.99. As you can probably guess, it's anime porn. I played it…

3,598 views
slayemin
January 22, 2019
A wild thought appeared

This morning I went for a long drive. I started thinking about image recognition. The question is, "How can you train a computer to recognize a common image pattern, even if many parts of the image change?" In other words, can we teach a computer to recognize and identify memes? The thing with me…

6,009 views
slayemin
December 13, 2018
Shipped a pilot

(Warning: Rambling ahead!)

I met a new client in the beginning of November through a friend. The client asked my friend if he knew how to use Leap Motion. He said, "No, I don't, but I know the just guy who does! Eric is probably one of the best Leap Motion developers in the country.", and a ref…

3,460 views
slayemin
November 21, 2018
Kissing rock bottom

This may be one of the harder, more difficult entries to write. I am almost tempted to not even write it, but I've convinced myself that every step of the journey is important.

Almost exactly a month ago, I hit rock bottom. I was completely broke. I had nineteen cents in my bank account. My …

3,382 views
slayemin
October 13, 2018
Artificial Intelligence Work in Progress

I've got a broad production level puzzle I've been trying to figure out and I've never been sure if I've been working with all of the pieces. I'll try to explain the problem and my considerations.

1) I need to create AI for all of my characters and it needs to be good enough that it's convincin…

5,580 views
slayemin
June 19, 2018
June 2018

I suppose I should recap my trip to Las Vegas. I got to attend the Dell World Expo at The Venetian and one of the stations for Dell was dedicated to showing off the application I built for them. Here are a few pictures I took:


Th…

2,654 views
slayemin
April 28, 2018
Dell World 2018 in Las Vegas

Alright. I finished my project for Dell this evening. It took me about two and a half months to complete it, though the first month or so was very light work. The work ramped up quite significantly towards the last two weeks and I was working weekends for the last two weeks. The good news is, I …

2,783 views
slayemin
April 06, 2018
The Blackwood Witch

 

 

Herby sat on a log around the campfire and half listened to the tales and gossip being told by the villagers. He took a long draw from the frothy mug of ale and set it back to rest comfortably on his large belly. After each story ended, he’d quietly huff in mild contempt and …

2,308 views
slayemin
March 24, 2018
More Contract Work

It almost feels like it hasn't been worth writing an update for the last month because so little "progress" has been made on Spellbound. But I suppose such is life, and it too must be captured and noted as a part of the journey of an indie developer. I have still been doing various contract proj…

2,841 views
slayemin
February 08, 2018
Contract Work

I need to make money to fund the further development of my game. So, I've been doing paid contract work in VR. Most of the work is pretty easy for me and consists of producing VR applications which run 360 videos with some interactive GUI elements embedded into it. I also have been helping other…

11,691 views
slayemin
January 18, 2018
Spellbound: Winter Update

I took the last two weeks of December off for holidays, so no production was done for Spellbound during that time. I met up with my friend Russel (Magforce7) for an afternoon at my office and gave him a demo of Spellbound in VR. He works for Firaxis, so it was interesting to compare notes on dev…

3,716 views
slayemin
December 08, 2017
Writing the story for Spellbound

Spellbound is intended to be a story driven game. I feel that's the only thing which can make the game interesting on its own. The story of Spellbound has gone through a lot of evolutionary changes throughout the development process. When I initially conceived of the game, I just had a game conc…

3,800 views
slayemin
November 01, 2017
Spellbound: October Update

This update is going to show you guys what an idiot I can be. Be warned, this could happen to you too!

For the past month, I have been focusing almost exclusively on developing an artificial intelligence system which uses machine learning to play the characters within my game. This is a primary…

4,686 views
slayemin
October 05, 2017
Spellbound: September Update

PAX:

I went to PAX as an attendee and checked out a few booths and games. I was thinking about setting up a booth in the VR section, but the financial reality made that impossible. I just can't afford the booth fee (10x10 booth - $1,050). Even if they gave me an indie discount, the price put…

3,226 views
slayemin
September 23, 2017
Establishing and maintaining flow
Definition:

"Flow" is that mental state you enter into when you are focused and highly productive. It is a pleasurable state to achieve and leads to productive gains (aka, "getting into the zone").

When it comes to any sort of creative work (game development, writing, artwork, design, et…

3,979 views
slayemin
August 15, 2017
July/August Update

The biggest struggle for me is still money. It's getting harder. Game sales have pretty much stopped completely, but game development continues forward. I'm starting to think I'm a bit crazy.
The rational side says, "Why are you still working on building a product which literally gets zero sale…

2,976 views
slayemin
July 19, 2017
Designing Intelligent Artificial Intelligence

 

Below is my preliminary draft design for the AI system within Spellbound. I'm slowly migrating away from scripted expert systems towards a more dynamic and fluid AI system based on machine learning and neural networks. I may be crazy to attempt this, but I find this topic fascinating. I en…

9,263 views
slayemin
July 15, 2017
Spellbound: May-July Updates

Tomorrow morning, I have to fire someone.

It's been a tough three months with a lot of big life changes. My girlfriend and I were unable to pay our apartment rent in downtown Seattle, for the months of April and May. So, we were strongly encouraged to move out. We were paying $2461 per month…

2,840 views
slayemin
July 11, 2017
Why your indie game dev team will fail

I wrote this article on Medium and thought I'd cross post it here:
https://medium.com/@Slayemin/your-indie-game-dev-team-will-fail-108d4b663e7e

This is based off of my own past personal experiences (and failures) and observations of indie teams. I think a lot of the points are probably common…

9,553 views
slayemin
May 02, 2017
Spellbound: April Update

It's been a tough few months. Spellbound is not really selling very well on Steam. It's to be expected, since the game is both in Early Access mode and has zero marketing behind it. But, it's still a disappointing reality. I'm optimistic that it will eventually change. All I have to do is keep work…

4,908 views
slayemin
April 12, 2017
Principles of Debugging Effectively

I just spent three days debugging a problem within my VR game. I don't quite understand the root cause of the problem, but I do know enough about the nature of the problem to create an effective work around.

Over the course of my career as a programmer and developer, I've gradually gotten better and…

3,896 views
slayemin
March 09, 2017
Spellbound: February Update

I don't really have the energy to write a long dev blog for this month.

I was invited to meet a chinese delegation looking to do some collaboration with the VR scene in Seattle. I picked the brains of a few fellow chinese devs and I learned that most of them understand english well enough that trans…

3,249 views
slayemin
January 28, 2017
January 2017: Steam Updated!

January 27th. The first major update for Spellbound since early access release on Sept 4th, 2016. Almost five months later. For the sake of brevity, you can read the lengthy Patch Notes here.

This helps me get one step closer to achieving a core strategic business objective: To get Spellbound on as…

2,323 views
slayemin
January 13, 2017
EnvelopVR goes out of business!

Last month I said:[quote]
On VR Indie Growth & Survival:
Eventually, I'm going to have to get more people to join my team. Growth is going to be very tricky to manage correctly -- especially in the VR industry, which is brand new. The biggest danger is that a company gets a short term influx of m…

3,631 views
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