As an indie with a steady income, I have the ability to make prototypes and shelve them as needed.
Today is one of these times.
After spending some time to get Mercenaries running on Unity (2 Players + AI Skirmish mode) I find myself unsure whether the idea is worth pursuing altogether.
It's not a que…
Today is one of these times.
After spending some time to get Mercenaries running on Unity (2 Players + AI Skirmish mode) I find myself unsure whether the idea is worth pursuing altogether.
It's not a que…
Some of you may already be aware that I was part of the Week of Awesome II jam a few weeks back (and finished 4th! yay!).
I've already explained my reasons to participate in this event, and one of them was merely to test Unity and see how it could affect my production workflow.
Following the competit…
I've already explained my reasons to participate in this event, and one of them was merely to test Unity and see how it could affect my production workflow.
Following the competit…
Greetings,
For the longest time, I was hesitant to use Unity. Truth is, I'm not a big fan of editors: I generally feel I don't have sufficient control over what I'm trying to achieve, and this can be quite frustrating.
That being said, not meeting desired velocity can be equally (if not more) frustra…
For the longest time, I was hesitant to use Unity. Truth is, I'm not a big fan of editors: I generally feel I don't have sufficient control over what I'm trying to achieve, and this can be quite frustrating.
That being said, not meeting desired velocity can be equally (if not more) frustra…
"Let there be Game!"
I was hoping to get this done much earlier, but a lot got in the way...
Coming in, I knew this was going to be a tough/long stretch. I wanted to work more on the combat aspect of the game, but I knew I needed to lay the foundations of the 'game flow' before that, so I set out to …
Hi,
I took a few days off this week. I had promised myself to do some devving on the side this summer, and exposed my thoughts in my previous entry.
I took about 4-5 hours in the last 4 days to look over the dusty code of the now defunct combat simulator for GS:SW and decided to see whether I could s…
I took a few days off this week. I had promised myself to do some devving on the side this summer, and exposed my thoughts in my previous entry.
I took about 4-5 hours in the last 4 days to look over the dusty code of the now defunct combat simulator for GS:SW and decided to see whether I could s…
A year ago, almost day-for-day, I started work on a game project which would later be known as Grand Strategy: Space War.
(Don't worry, I'm still working on that!)
A few months ago, we've chosen to scrap the way the combat system is currently handled because it does not meet our expectations of what …
(Don't worry, I'm still working on that!)
A few months ago, we've chosen to scrap the way the combat system is currently handled because it does not meet our expectations of what …
I've made a lot of progress with the combat simulator and I wanted to take the time to validate the current direction.
I figured, why not share this introspection in case this could benefit anyone...
Original Prototype
[media][/media]
At first, the prototype was a very simple system where ships woul…
I figured, why not share this introspection in case this could benefit anyone...
Original Prototype
[media][/media]
At first, the prototype was a very simple system where ships woul…
The week that was!
Finally managed to release our first Video Log for the project.
[size=7]Video Log # 1
Our intent with the video is to acquire feedback from players to see whether we're catering to their needs.
A blend of pixel-art and concept art with Super Metroid-like music in a modern browser int…
Finally managed to release our first Video Log for the project.
[size=7]Video Log # 1
Our intent with the video is to acquire feedback from players to see whether we're catering to their needs.
A blend of pixel-art and concept art with Super Metroid-like music in a modern browser int…
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