The coming Onslaught

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My first step into developing 3D games
6 comments
4 entries
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Aspirer
November 16, 2013
Beta Release!

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Well, after two weeks of working and learning and trial/error, I've got what I believe is suitable for a BETA release! The game is intentionally simplistic; even having my own dreams of the next great MMORPG, I realize and respect the concept of biting off more tha…
2,508 views
Aspirer
November 09, 2013
Models added, collision detection improved and new bug...
After a days worth of trial and error, I've taught myself enough to rig/animate my zombie model, and let him animate and move in game! Also, my collision detection has been fixed, and the zombies no longer walk over one another. Initial pistol model is in place with a simple particle system for t…
1,276 views
Aspirer
November 06, 2013
Graphical Upgrade to Onslaught
Yesterday I went ahead and added most of the starter graphics to the game. My floor and walls are now textured to fit the basic theme of the game. The zombie mesh is working appropriately (Was having trouble recognizing when it had been shot and was suppose to die). I removed the bullet model. …
1,201 views
Aspirer
November 04, 2013
Introduction
This journal will outline the process of making the first steps into 3d gaming, using Unity3D. I've decided upon a project I've entitled, "Onslaught."

The premise is simple: The player will be placed in the center of an inescapable arena, where he will face enemies that are endlessly spawned from o…
1,489 views
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