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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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About this blog

The adventure of a high school student to enter the magnificent world of game development.

Entries in this blog

JayDaniels
Hello again all, and welcome to 2014 :D!! Better late than never I suppose. Last Wednesday was the mark of the new year, the Wednesday before that was Christmas. It's been 2 weeks since I've posted anything. Over the break I looked into taking some art workshops and began vigorously filling up my sketchbook... but not quite enough yet to be able to say much of anything meaningful about art. A gift I received from my uncle inspired some of this entry. He got me a starter deck for Magic: The Gathering. After learning the basics of the game (sort of), I stopped by at the local comic book store to see how expensive cards/booster decks were. I walked out with $40 in cards and played 3 or 4 games with other customers. I entered Friday Night Magic... and was the first one out. Anyway, to connect with my previous entry, I began asking among my friends if anyone played. Somehow, merely asking about the game will get you inducted into a secret underground society of other players, not just from my school, but from all local schools. Having enjoyed the game so much despite having picked it up so recently, I thought to myself: "wouldn't it be cool if I made an RPG in the form of trading cards?" Thus birthed the concept of my own card game: (Insert Title Here).

(Insert Title Here) will be placed in a semi-ordinary world in which card games will be the equivalent of online gaming. Players will be able to create their own decks using the many cards I will create (art workshops coming into play). The game will have a story mode, a quick play mode, and a very basic LAN multiplayer battle system (until I learn enough about networking to be able to expand upon that).

The game will be indefinitely free along with any/all extra content as this game is more designed to build myself a portfolio and to get feedback. This will be an ongoing project with no current estimated time of release. Suggested features are more than welcome. Thanks for reading and have a lovely January!
JayDaniels

The Nerd Mafia

Hi there, it's JayDaniels again (again). Today marks the end of the 2013 school year! I can't begin to express the joy associated with not needing to do any homework until next year... because I actually do have assignments due after the break. It's quite painful. I don't get to see most of my friends for 2 weeks, my girlfriend has left the country, I'm all alone... the internet will always be there for me though. Anyways, last week (actually just a few days ago) I talked a bit about programming, and this week I was going to talk a bit about art. Sadly, art isn't my strong suit, I personally am just a beginner so I won't bring it up until I feel I have some foundation in it. I figured this time I would talk about something quite important, not exactly for game development, but more so for personal interests. This entry is going to be about friendship smile.png .

The title of this journal entry is courtesy of a close friend and fellow programmer, Maya (yes, she is a girl). Over the course of this past week, it seems the question "what are your post-secondary plans?" has come up 100% more often. We're all a bit on edge, we all need to start planning on universities and colleges and programs and stuff, pick a career path so you don't spend the rest of your life working at McDonalds, etc. In just this past week, I've found 18 people interested in going into the same field as myself. Some of them want to go into the same university program as me, others are more interested in art, computer animation, software development, and the list goes on. What're the benefits of being friends with some, and trying to befriend the others? We have something in common, a mutual love for video games and a deep desire to build our own. If all 19 of us decided "hey, we should start developing our own game right here, right now" we'd have an indie team, a very inexperienced indie team, but that's not the point. It's important to build networks. Some of those 18 people I'm very close friends with, one of them is my best friend. I've known him for 12 years, we consider ourselves brothers. I'm a better programmer, he's a better artist. Does that not scream "INDIE TEAM!!"? Only problem being our lack of experience, but ideally after university we'd both be a lot more knowledgeable (not necessarily wiser though). By making friends along your career path you open up more job opportunities (if you happen to be friends with the CEO of Blizzard or Ubisoft) and it allows you to enjoy your work more. Oh, and by making friends with people in the game development industry, you will often find that they play the same games as you, that's 18 more friends in Guild Wars 2 happy.png . I'm really not sure just how useful or helpful this entry will be to anyone ever, but it felt good to write about friendship, and that's what counts.

Now I know I keep talking about things as if I know them despite having yet to experience it (75% intuition, 15% wishful thinking, 10% guessing), but one of the reasons I'm doing this whole "blog" thing is to see how I evolve from day 1... all the way to day 150... and then to 275, and so on (assuming I always have something to talk about... which I'm often told I do). While on that subject, if anyone has any suggestions as of what they'd like to see future entries about, I'm more than willing to oblige (within reason). Thanks again, have a nice day everyone!
JayDaniels
Hi everyone, it's me again. As much as I wanted to do this on a weekly basis, so I'd never run out of content and I'd always leave my readers in a constant state of anticipation, I lost a coin flip to myself (never call tails) and I really wanted to post another entry... a real entry... an entry that talks about more than just myself, that may one day be used to guide the other high schoolers who come looking for answers.

In my first entry I listed off some of the courses that are recommended to get into game development, this time I'm going to talk a bit about it. The one I'm referring to is programming. I'm sure many schools call it different things, but it's most likely going to appear as "Computer Science." I'm aware that not all schools have this as a course, so a lot of what I say won't apply to people who sadly don't have access to this course. For those of you who don't have this course available, there are plenty of books, videos, tutorials and whatnot that you can access. I personally always choose the "For Dummies" series to begin learning something.

The high school programming course changes slightly depending on your local school board, but after research and emailing some friends who live outside of Canada, I was able to find some patterns. For schools that start offering it in your second year of high school (as opposed to 3rd year), you do very simple programming with VisualBasic. I didn't take that course when I had the option to. Instead I took a computer engineering course (hardware, software, circuits). For 3rd year courses, you enter the magnificent world of Java! Java is a lovely programming language, but I'm afraid you won't walk out with enough knowledge to build your own Minecraft. For anyone who hasn't tried learning a programming language, it can be a bit confusing at first. Sure there are simple concepts like "variables" and "if loops," but the hard part is creating a sequence of code that when you run will actually do what you want it to. That sequence is called an algorithm. Making algorithms comes to some people naturally, while others can end up struggling with it. I'd like to apologize in advance to my programming teacher for ripping off one of her lessons.

Despite some of that being "useful information," that wasn't nearly as interesting as I hoped it would be. Let's get on to the good stuff then. This is a message to all teenage boys: be fully prepared to be in a class with no girls. This is a message to all teenage girls: be prepared to be in a class where you're the only girl. I'm sorry if that scared anyone away from programming (don't worry though, there will be girls in your other classes), but sadly the classes tend to be "male dominant." Fortunately my programming class had three attractive girls, two of which I was already friends with, but I spent the entirety of that class befriending the third girl. Relationship advice: don't be afraid to be yourself... but if you pretend she's just "one of the guys" then she may as well be one of the guys. Hey, don't forget, my target audience here are high school students, the whole dating thing had to come up at some point, right? Anyways, throughout the course you will be writing longer codes, some of which you are given a week to complete. A lot of them will be games. Mostly text based games. The computer is thinking of a random number between 1-10, guess what it is and it'll say "congratulations" or something like that. Again, I am very sorry to crush anyone's dreams, but don't worry... there will be girls in your other classes, and that is quite important (to me at least).

Programming is a very important aspect of game development. As dull and boring as the 500 line code you wrote to simulate an ATM machine is, it can be done in a number of ways, and that's one of the main lessons, you can do that one thing 100 possible ways. Now imagine what a team of 10 programmers can do (dominate the world 1000 possible ways). By learning programming, you are now confident that the main character in your 5 act Shakespearean tragedy about a boy with long hair, a huge sword, and a horde of orcs to kill... is moving in the right direction. There's still a lot that needs to be learned before your game is ready, but programming is easily the first step.

Well, I'm going to start wrapping up this one. This entry seemed to be a bit more "school lesson" oriented, not sure how I feel about that considering how under-qualified I am to teach anyone else. Maybe instead we can say I was offering some insight on a subject at least one of the readers knows nothing about. Enclosed with this entry is just a simple code to demonstrate what you learn in your first week of class, if you want to run it to see if/how it works, there's an online compiler you can copy-paste this code into at www.compileonline.com/compile_java_online.php. Thanks for listening, and I'll see you all in a week (or possibly Wednesday and stick to once a week).

[spoiler]public class SimpleProgramming //don't worry about this for now
{

public static void main(String []args) //don't worry about this for now either
{
int num1 = 20; //stores the number 20 in a variable
int num2 = 5; //stores the number 5 in a variable
System.out.println("Addition: "+(num1+num2));//outputs the word Addition and adds the two variables
System.out.println("Subtraction: "+(num1-num2));//outputs the word Subtraction and subtracts the second variable from the first
System.out.println("Multiplication: "+(num1*num2));//outputs the word Multiplication and multiplies the two variables
System.out.println("Division: "+(num1/num2));//outputs the word Division and divides the first variable by the second
}
}[/spoiler]
JayDaniels

The First of Many

Hello everyone, allow me to introduce myself. I am JayDaniels, a teenager from the land of Canada. I decided I would start a development journal not explicitly about developing a game... but about developing... oneself. Very deep I know. I'm aware that very few of you are going to take me seriously after that, but let's get down to business.

By oneself I mean specifically myself. I mean to use this journal to show my advancement from where I am now, a beginner, to where I want to end up, a developer. I hope others who want to get into game development will read through this and not be nearly as lost starting out as I was when I first wanted to get into game development (I'm talking 13 year old nerd who thought he'd make the next WoW killer by locking himself in his room playing Final Fantasy 7). I'm afraid this entry is really going to be about introducing myself, saying who I am and why I'm here (apparently it'll make me more "relatable" and I might even grow a fanbase... one day).

I love video games. I brought my gameboy everywhere. I had a level 80 human warrior in World of Warcraft. I beat every Final Fantasy, twice. I am probably the WORST Call of Duty player this world has ever seen. I main support in League of Legends. I still play Diablo 2. Star Wars Battlefront 2 is easily my favourite game (especially when I have friends over). I think you get the point. When we had to choose our courses in high school, I ran straight into my guidance counsellor's office and asked "what courses should I take to make video games?" Programming? Great! Communications Technology? Great! Art..? Ummmm... I'm not much of an artist really, but I can learn I suppose. Math... math every year, as well as the normal and advanced classes in grade 12... the road to success is never an easy one... but why of all things must it be math? She showed me the prerequisites for the program in university, minimum 70% average, I thought "no problem" until she told me the name of the course... Game Development and Entrepreneurship. "And Entrepreneurship." I had suddenly realized that it wasn't just a game development course, it was a business course too. Business. That was the day I lost my innocence. I'm sure there are game development courses that are exclusively game development, but this course was in fact the best around. I imagined myself as the CEO of an evil corporation that makes games to enslave the populace (and then proceeded to write it down as a plot line). The very idea of a business course puts me to sleep, but sadly, it would actually be useful in the gaming industry. One must ask themselves "how badly do I want it?" I conceded and turned my dream into a work in progress.

Here I am, 2 years later, still in high school, still a year away from applying, keeping the dream alive. Thank you for listening to me as I rambled on, I appreciate comments, I also appreciate advice. I am sorry if it turns out that a game development journal does indeed need to be about developing a game, or programming, or art, or something actually relevant to development (I promise that'll all be in the next one). That's all for now!
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