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A journey into my first game

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Spectra - First Space MMORPG - File System Construction

Spectra - First Space MMORPG - File System Construction

First off...I am going to be creating the file system structure for my game....everything will be albe to be saved in these folders....this is just a basic structure and can be added upon later on. You may change the file names or folder names as you wish....but so far, this is the structure that I have used for many websites. If there is any questions or anything please let me know and I would be more than happy to help out.

www.x10hosting.com - They provide a free webhosting service that hasn't been beaten. They allow you to use almost unrestricted PHP5, MySQL (Up to 4 databases!!! amazing...but you really only need one.), have unlimited bandwidth (so they say), and is supposed to be unlimited space (1,024 MB to be exsact....never used the whole thing!!!)
They also support addon domains - what this means is that you can purchase a website domain, such as one of mine www.dreamsurreal.com and get it hosted at x10hosting for free!!! (PRICE NOTE: I only pay about $12.00 a year to have the domain name and keep it up and going.)

This will be where you save all of your pages such as:

(NOTE: For directory purposes it is best to make the folders and files lowercase, also note the tree design below......the "database" folder will be inside of the "core" folder.)
(You may add more as needed such as for facebook sdk, or other things to make your website functional)

(You may add more as needed such as for profiles, ships, minerals, ammo, guns, etc.)


Robert Ames

Robert Ames


Spectra - First Space MMORPG - Idea

Let me know what you think of it so far....this is the idea process that I have come up with for a text based space mmorpg. I will need some help along the way, but I think that it could go pretty good for a first time game. Also is there any other programming languages that I should possibly learn....I know javascript, jquery, ajax would all be good but I can't figure out how to start with it yet or where I would be implimenting these other than with possibly a timer for skill research, crafting, and showing a fight sequence commencing through text.

Spectra: Space Exploration Combat & Trading
By Robert Ames

Dynamic Market - All materials and items are provided by miners, combatants, and traders.
In-depth non-intrusive crafting system - All crafting takes time of course...but every item, ship, ammunition, station, etc. is all player created.
Non-intrusive Skill System - Players are able to learn skills over time without having to practice each skill.
Players can choose their own path whether it be a bounty hunter, military pilot, banker, miner, manufacturer, corporation CEO, Station owner, or even a pirate...the choices are endless.
No waiting - Players can still do things in Spectra without having to wait for turns to build up or limited only by how much they can build. The more you play...the more you accomplish.
No Storyline - Play style is all sandbox...it is your universe.

Robert Ames

Robert Ames

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