NanoTera

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The journal of nano size but tera quality. Sometimes.
36 comments
34 entries
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MotionCoil
August 29, 2006
Boot.stem
Boot.stem


Like I said in my last post, I am getting the foundations to a C-Like scripting language in place as the native scripting language for the engine. There are several reasons why I decided to go head first into a making it C-Like:
1- Its easier to write scripts in since it looks a bit like th…
990 views
MotionCoil
August 27, 2006
Reformatted
Reformatted


Welcome to my reformatted journal!

Reformatted? It looks like my other entries. That may be true from a cosmetic point of view, however I have changed the way I view my journal- thats the reformat.

From now on I'm not going to update the journal every now and then based on Nanostem develop…
965 views
MotionCoil
May 27, 2006
Design Tip #476: Make sure every team member is designing the same game
Design Tip #476: Make sure every team member is designing the same game

In answer to the query I received from Mushu on my last entry:

Its not that bad migrating code since there is only about a months worth of development in the engine. It may seem quite a bit but most of it is tweaks an things. Hav…
1,508 views
MotionCoil
May 23, 2006
NanoStem Migration Update
NanoStem Migration Update


As I said previously, I initiated a group decision to migrate all the old OpenGL code to DirectX.

Well, for the past 3 days I have been very busy rewriting pretty much everything and I'm still not there.
Basically, I had the implementation in my head but inorder to do it with…
1,003 views
MotionCoil
May 21, 2006
Migration
Migration


Hey all

After about 1 month of development and having sorted out quite a few of the native formats for the engine we had a team discussion, initiated by yours truely, and we have come to an agreement that I will migrate all the current code over to DirectX. We came to this dicision for a nu…
911 views
MotionCoil
May 07, 2006
Its a bit Shady
Its A Bit Shady


Hey all

Just posting to say I have been working very hard on not only college work but also our engine. The landscape editor is becoming a most useful test bed for the engine. I'm using it to systematically implement and test features of the engine that are on my checklist. 4 days ago…
843 views
MotionCoil
April 30, 2006
Finally getting back
Finally I'm getting back into the project.

I sat down today and decided to start work on the editor. Basically I need to write a terrain editor for us and so far its been quite fun. Infact, version 0.1 of the editor (current version) has had the honour of my girlfriend actually enjoy playing around …
867 views
MotionCoil
March 29, 2006
Its all so Procedural!
Hey

I have two things happening at the same time at the moment, and they are both quite procedural:



  • For our course we have to learn the basics of MatLab but typical of me I'm throwing myself well into it. Its actually a very intuitive language for hardcore maths... thingys.
    By the end of this semester…
921 views
MotionCoil
March 27, 2006
Love FMOD
Hey

I spent all day trying to work out what API I will use to play sound and music. In the end I landed on FMOD, and it seemed like Stompy had a lot of success with it so I thought... hey what the hell.

I love FMOD! I got the latest release- FMOD-EX 4.03. It is fantastic with a fully object oriented …
854 views
MotionCoil
March 26, 2006
Finished course work, getting on with engine
I had about a good weeks worth of course work to blitz but now all thats done I've got back to our engine.

I'm working on a lot of background stuff and writing old classes to make them easier to use and more efficient. The general blurb really [smile]. So no new pics.

I was looking through the old Q3…
793 views
MotionCoil
March 14, 2006
Behold
Been a very, very long time since I last posted. I've been too wrapped up in my degree.

However, my mate and I have decided to work on a game. I've scrapped my old engine and started on a new one and hes doing most of the models and art.

Anyway, I always get a rush when I first get the blinking curso…
744 views
MotionCoil
October 31, 2005
starting a well worn path again. Wish me luck
hey
Long time no update again.

Well, thanks to all those who have helped me with collision detection. I have used that information in conjunction with some good tutorials and realised that my current LD map format is crap and is too mangled to actually perform collision detection happily and successf…
801 views
MotionCoil
October 05, 2005
I'm back (not that you noticed I'd gone)
Hey all

The Story So Far...
God, its been a long...long time since I put anything into my journal.
I've been quite busy just getting stuff for college sorted out in the past few months and havn't really had the time and/or motivation to work with my game engine.

However, i've had my first few weeks at …
650 views
MotionCoil
August 04, 2005
oh no!
Just said goodbye to my gf. shes going for 2 weeks to the british virgin isles. I'm gonna be a wreck without her :(

The plus side is, I will actually be able to really work on my engine for the next 2 weeks [smile]

oh, and I treated myself to a new mobile phone to keep my spirits high: T-Mobile MDA C…
700 views
MotionCoil
July 30, 2005
Mission: Slimelight
Hey dudes

Well, I have been up since 0530hrs (I was doing the Deli open up at work) and I got slimelight again tonight.

Slimelight is an alternative club up in london full of Cybers like me (Yea, i'm a freak of fashion and have a shed load of cyberdog clothes [smile]). This club is open from 2230 til…
798 views
MotionCoil
July 29, 2005
Lights Updated
Hey

Just a quick update. I was a bit disillusioned in my last post about the lights mainly because they were just not working correctly. I just fixed it and it was too simple. I just had to note this down incase it helps with other people and also to act as a reminder for me to actually read the cod…
699 views
MotionCoil
July 28, 2005
I have seen the (Basic) Light!
Hey, hope everyones good

I havn't updated in a bit since I have had quite a bit on but I have been scoping out other peoples journals and been keeping an eye on the journals I have become a regular to [smile]

Anyway, I have decided not to go into advanced lighting quite yet. I got basic lighting up a…
701 views
MotionCoil
July 21, 2005
Behold the glass
Hey all

I have been working on another feature on my editor.
I didn't quite finish off all the control over the texture coords yesterday so I finished it off and integrated it fully into the editor. I also added the feature to set transparency on polygons which is always good for glass and stuff.

So n…
736 views
MotionCoil
July 20, 2005
Quick ZnO/S Update
Hi de hi all!

just a quick update on my editor.
I now have control over how the textures are presented on primitives. It took me about 3 hours to change the map format to enable me to change the coords on textures and to implement a feature to flip textures, change their coords ect.

So yet another fea…
725 views
MotionCoil
July 16, 2005
And so the world is that bit more colourful...
hey GD'ers

I had about 4 hours yesterday before I went out (hence the fact I left it till now to update) to go uber hardcore on my map editor. I managed to get one of my To-Dos done! I implemented a suface texturing function- basically you can edit the texture on the individual surfaces of the cube.…
700 views
MotionCoil
July 14, 2005
My Editor finally makes a bid for freedom (of the
Hey all

Well, I'm quite pleased with my editor so far [smile]. The mechanics have not been improved yet but I have got a world camera working now so I can actually look around the levels I create from within the editor.

I had quite a bit of trouble with the camera system until I asked a question in t…
1,414 views
MotionCoil
July 10, 2005
My First Level!
Hey all!

I got to the point with my editor that I can actually make basic levels. You have no idea what kinda buzz i'm feeling right now [smile]
Anyway, yea, so they are basic levels and the editor doesn't have the ability to add textures to the different faces of primitives quite yet- basically I'm …
645 views
MotionCoil
July 07, 2005
Editor coming along a tiny bit
hey all

my editor is coming along a tiny bit.
I have changed the map format to cope with a whole primitive, or brush, and also include the individual verticies.
I have already got all the dimensions in a muddle on the views but nothing I can't sort out in my next build.
I also saw the 'orange rooms' fr…
731 views
MotionCoil
July 05, 2005
Map editors are a bitch. Unreal Inspiration at han
Ok, i have got the most basic element you can work with being a face, like a standard polygon. This made my simple editor a bitch to use and quite frankly impossible to make anything.

I loaded up UnrealEd to see if that could inspire me as to how to make editing a bit simpler.
It seems that UnrealEd …
728 views
MotionCoil
June 30, 2005
Power is somewhat lacking... need to reroute the coupling capacitor systems
Having just got comfortable with some of the aspects of my editor I realise the current map format is just not powerful enough. Instead of control over whole primitives I need control over verticies. So I am right now changing the whole map format- instead of cubes/spheres etc I have decided to mak…
822 views
MotionCoil
June 26, 2005
New Map format...new editor...1 days work
Hey all

been a while since I last posted on here.

Since I have, I decided to scrap Quake 3 BSPs in favour of my own map format.
I feel this was a good decision since I now have far more control on the way the map looks and works. It also means I can add and remove different things from the file.

Once I…
668 views
MotionCoil
June 01, 2005
To make smaller
Hi people!

I've decided to leave my GUI Editor for a bit because I don't have the energy for doing heavy optimizations. So I have gone onto two other projects- Raytracing is just a side thing I want to mess around with and AngelPMX Compiler is the main project I'm working on that will compile my scr…
706 views
MotionCoil
May 26, 2005
uber-optimize me!
Hey all

I have just finished doing a bit more to my GUI Editor. I have currently got it so the edit box widget will only display enough characters within the widget to fill the display area- a bit like windows edit boxes when you have a string longer than the edit box can display so it cuts off the …
732 views
MotionCoil
May 17, 2005
The 6 legged donkey from jupitar...
Hey all

That title got your attention [smile]

I'm feeling alot better since my last entry. The flu-esque virus I had has subsided somewhat. If i don't take any medicine I do feel like hammered shit though.

I've been doing a bit more to my GUI Editor. Just got a few more things sorted out in my head as…
711 views
MotionCoil
May 12, 2005
3D engine? Panic not!
So, its been a few hours since I last made a post in my journal but screw it; its a new day here in england and I still feel as shit as hell (interesting concept there).
On monday I picked up a really nice virus from my Deli-Krew-Mate Vicky- i think its a subset of flu because it has acheing limbs a…
952 views
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