Boot.stem
Like I said in my last post, I am getting the foundations to a C-Like scripting language in place as the native scripting language for the engine. There are several reasons why I decided to go head first into a making it C-Like:
1- Its easier to write scripts in since it looks a bit like th…
Like I said in my last post, I am getting the foundations to a C-Like scripting language in place as the native scripting language for the engine. There are several reasons why I decided to go head first into a making it C-Like:
1- Its easier to write scripts in since it looks a bit like th…
Reformatted
Welcome to my reformatted journal!
Reformatted? It looks like my other entries. That may be true from a cosmetic point of view, however I have changed the way I view my journal- thats the reformat.
From now on I'm not going to update the journal every now and then based on Nanostem develop…
Welcome to my reformatted journal!
Reformatted? It looks like my other entries. That may be true from a cosmetic point of view, however I have changed the way I view my journal- thats the reformat.
From now on I'm not going to update the journal every now and then based on Nanostem develop…
Design Tip #476: Make sure every team member is designing the same game
In answer to the query I received from Mushu on my last entry:
Its not that bad migrating code since there is only about a months worth of development in the engine. It may seem quite a bit but most of it is tweaks an things. Hav…
In answer to the query I received from Mushu on my last entry:
Its not that bad migrating code since there is only about a months worth of development in the engine. It may seem quite a bit but most of it is tweaks an things. Hav…
NanoStem Migration Update
As I said previously, I initiated a group decision to migrate all the old OpenGL code to DirectX.
Well, for the past 3 days I have been very busy rewriting pretty much everything and I'm still not there.
Basically, I had the implementation in my head but inorder to do it with…
As I said previously, I initiated a group decision to migrate all the old OpenGL code to DirectX.
Well, for the past 3 days I have been very busy rewriting pretty much everything and I'm still not there.
Basically, I had the implementation in my head but inorder to do it with…
Migration
Hey all
After about 1 month of development and having sorted out quite a few of the native formats for the engine we had a team discussion, initiated by yours truely, and we have come to an agreement that I will migrate all the current code over to DirectX. We came to this dicision for a nu…
Hey all
After about 1 month of development and having sorted out quite a few of the native formats for the engine we had a team discussion, initiated by yours truely, and we have come to an agreement that I will migrate all the current code over to DirectX. We came to this dicision for a nu…
Its A Bit Shady
Hey all
Just posting to say I have been working very hard on not only college work but also our engine. The landscape editor is becoming a most useful test bed for the engine. I'm using it to systematically implement and test features of the engine that are on my checklist. 4 days ago…
Hey all
Just posting to say I have been working very hard on not only college work but also our engine. The landscape editor is becoming a most useful test bed for the engine. I'm using it to systematically implement and test features of the engine that are on my checklist. 4 days ago…
Finally I'm getting back into the project.
I sat down today and decided to start work on the editor. Basically I need to write a terrain editor for us and so far its been quite fun. Infact, version 0.1 of the editor (current version) has had the honour of my girlfriend actually enjoy playing around …
I sat down today and decided to start work on the editor. Basically I need to write a terrain editor for us and so far its been quite fun. Infact, version 0.1 of the editor (current version) has had the honour of my girlfriend actually enjoy playing around …
Hey
I have two things happening at the same time at the moment, and they are both quite procedural:
I have two things happening at the same time at the moment, and they are both quite procedural:
- For our course we have to learn the basics of MatLab but typical of me I'm throwing myself well into it. Its actually a very intuitive language for hardcore maths... thingys.
By the end of this semester…
Hey
I spent all day trying to work out what API I will use to play sound and music. In the end I landed on FMOD, and it seemed like Stompy had a lot of success with it so I thought... hey what the hell.
I love FMOD! I got the latest release- FMOD-EX 4.03. It is fantastic with a fully object oriented …
I spent all day trying to work out what API I will use to play sound and music. In the end I landed on FMOD, and it seemed like Stompy had a lot of success with it so I thought... hey what the hell.
I love FMOD! I got the latest release- FMOD-EX 4.03. It is fantastic with a fully object oriented …
I had about a good weeks worth of course work to blitz but now all thats done I've got back to our engine.
I'm working on a lot of background stuff and writing old classes to make them easier to use and more efficient. The general blurb really [smile]. So no new pics.
I was looking through the old Q3…
I'm working on a lot of background stuff and writing old classes to make them easier to use and more efficient. The general blurb really [smile]. So no new pics.
I was looking through the old Q3…
Been a very, very long time since I last posted. I've been too wrapped up in my degree.
However, my mate and I have decided to work on a game. I've scrapped my old engine and started on a new one and hes doing most of the models and art.
Anyway, I always get a rush when I first get the blinking curso…
However, my mate and I have decided to work on a game. I've scrapped my old engine and started on a new one and hes doing most of the models and art.
Anyway, I always get a rush when I first get the blinking curso…
hey
Long time no update again.
Well, thanks to all those who have helped me with collision detection. I have used that information in conjunction with some good tutorials and realised that my current LD map format is crap and is too mangled to actually perform collision detection happily and successf…
Long time no update again.
Well, thanks to all those who have helped me with collision detection. I have used that information in conjunction with some good tutorials and realised that my current LD map format is crap and is too mangled to actually perform collision detection happily and successf…
Hey all
The Story So Far...
God, its been a long...long time since I put anything into my journal.
I've been quite busy just getting stuff for college sorted out in the past few months and havn't really had the time and/or motivation to work with my game engine.
However, i've had my first few weeks at …
The Story So Far...
God, its been a long...long time since I put anything into my journal.
I've been quite busy just getting stuff for college sorted out in the past few months and havn't really had the time and/or motivation to work with my game engine.
However, i've had my first few weeks at …
Just said goodbye to my gf. shes going for 2 weeks to the british virgin isles. I'm gonna be a wreck without her :(
The plus side is, I will actually be able to really work on my engine for the next 2 weeks [smile]
oh, and I treated myself to a new mobile phone to keep my spirits high: T-Mobile MDA C…
The plus side is, I will actually be able to really work on my engine for the next 2 weeks [smile]
oh, and I treated myself to a new mobile phone to keep my spirits high: T-Mobile MDA C…
Hey dudes
Well, I have been up since 0530hrs (I was doing the Deli open up at work) and I got slimelight again tonight.
Slimelight is an alternative club up in london full of Cybers like me (Yea, i'm a freak of fashion and have a shed load of cyberdog clothes [smile]). This club is open from 2230 til…
Well, I have been up since 0530hrs (I was doing the Deli open up at work) and I got slimelight again tonight.
Slimelight is an alternative club up in london full of Cybers like me (Yea, i'm a freak of fashion and have a shed load of cyberdog clothes [smile]). This club is open from 2230 til…
Hey
Just a quick update. I was a bit disillusioned in my last post about the lights mainly because they were just not working correctly. I just fixed it and it was too simple. I just had to note this down incase it helps with other people and also to act as a reminder for me to actually read the cod…
Just a quick update. I was a bit disillusioned in my last post about the lights mainly because they were just not working correctly. I just fixed it and it was too simple. I just had to note this down incase it helps with other people and also to act as a reminder for me to actually read the cod…
Hey, hope everyones good
I havn't updated in a bit since I have had quite a bit on but I have been scoping out other peoples journals and been keeping an eye on the journals I have become a regular to [smile]
Anyway, I have decided not to go into advanced lighting quite yet. I got basic lighting up a…
I havn't updated in a bit since I have had quite a bit on but I have been scoping out other peoples journals and been keeping an eye on the journals I have become a regular to [smile]
Anyway, I have decided not to go into advanced lighting quite yet. I got basic lighting up a…
Hey all
I have been working on another feature on my editor.
I didn't quite finish off all the control over the texture coords yesterday so I finished it off and integrated it fully into the editor. I also added the feature to set transparency on polygons which is always good for glass and stuff.
So n…
I have been working on another feature on my editor.
I didn't quite finish off all the control over the texture coords yesterday so I finished it off and integrated it fully into the editor. I also added the feature to set transparency on polygons which is always good for glass and stuff.
So n…
Hi de hi all!
just a quick update on my editor.
I now have control over how the textures are presented on primitives. It took me about 3 hours to change the map format to enable me to change the coords on textures and to implement a feature to flip textures, change their coords ect.
So yet another fea…
just a quick update on my editor.
I now have control over how the textures are presented on primitives. It took me about 3 hours to change the map format to enable me to change the coords on textures and to implement a feature to flip textures, change their coords ect.
So yet another fea…
hey GD'ers
I had about 4 hours yesterday before I went out (hence the fact I left it till now to update) to go uber hardcore on my map editor. I managed to get one of my To-Dos done! I implemented a suface texturing function- basically you can edit the texture on the individual surfaces of the cube.…
I had about 4 hours yesterday before I went out (hence the fact I left it till now to update) to go uber hardcore on my map editor. I managed to get one of my To-Dos done! I implemented a suface texturing function- basically you can edit the texture on the individual surfaces of the cube.…
Hey all
Well, I'm quite pleased with my editor so far [smile]. The mechanics have not been improved yet but I have got a world camera working now so I can actually look around the levels I create from within the editor.
I had quite a bit of trouble with the camera system until I asked a question in t…
Well, I'm quite pleased with my editor so far [smile]. The mechanics have not been improved yet but I have got a world camera working now so I can actually look around the levels I create from within the editor.
I had quite a bit of trouble with the camera system until I asked a question in t…
Hey all!
I got to the point with my editor that I can actually make basic levels. You have no idea what kinda buzz i'm feeling right now [smile]
Anyway, yea, so they are basic levels and the editor doesn't have the ability to add textures to the different faces of primitives quite yet- basically I'm …
I got to the point with my editor that I can actually make basic levels. You have no idea what kinda buzz i'm feeling right now [smile]
Anyway, yea, so they are basic levels and the editor doesn't have the ability to add textures to the different faces of primitives quite yet- basically I'm …
hey all
my editor is coming along a tiny bit.
I have changed the map format to cope with a whole primitive, or brush, and also include the individual verticies.
I have already got all the dimensions in a muddle on the views but nothing I can't sort out in my next build.
I also saw the 'orange rooms' fr…
my editor is coming along a tiny bit.
I have changed the map format to cope with a whole primitive, or brush, and also include the individual verticies.
I have already got all the dimensions in a muddle on the views but nothing I can't sort out in my next build.
I also saw the 'orange rooms' fr…
Ok, i have got the most basic element you can work with being a face, like a standard polygon. This made my simple editor a bitch to use and quite frankly impossible to make anything.
I loaded up UnrealEd to see if that could inspire me as to how to make editing a bit simpler.
It seems that UnrealEd …
I loaded up UnrealEd to see if that could inspire me as to how to make editing a bit simpler.
It seems that UnrealEd …
Having just got comfortable with some of the aspects of my editor I realise the current map format is just not powerful enough. Instead of control over whole primitives I need control over verticies. So I am right now changing the whole map format- instead of cubes/spheres etc I have decided to mak…
Hey all
been a while since I last posted on here.
Since I have, I decided to scrap Quake 3 BSPs in favour of my own map format.
I feel this was a good decision since I now have far more control on the way the map looks and works. It also means I can add and remove different things from the file.
Once I…
been a while since I last posted on here.
Since I have, I decided to scrap Quake 3 BSPs in favour of my own map format.
I feel this was a good decision since I now have far more control on the way the map looks and works. It also means I can add and remove different things from the file.
Once I…
Hi people!
I've decided to leave my GUI Editor for a bit because I don't have the energy for doing heavy optimizations. So I have gone onto two other projects- Raytracing is just a side thing I want to mess around with and AngelPMX Compiler is the main project I'm working on that will compile my scr…
I've decided to leave my GUI Editor for a bit because I don't have the energy for doing heavy optimizations. So I have gone onto two other projects- Raytracing is just a side thing I want to mess around with and AngelPMX Compiler is the main project I'm working on that will compile my scr…
Hey all
I have just finished doing a bit more to my GUI Editor. I have currently got it so the edit box widget will only display enough characters within the widget to fill the display area- a bit like windows edit boxes when you have a string longer than the edit box can display so it cuts off the …
I have just finished doing a bit more to my GUI Editor. I have currently got it so the edit box widget will only display enough characters within the widget to fill the display area- a bit like windows edit boxes when you have a string longer than the edit box can display so it cuts off the …
Hey all
That title got your attention [smile]
I'm feeling alot better since my last entry. The flu-esque virus I had has subsided somewhat. If i don't take any medicine I do feel like hammered shit though.
I've been doing a bit more to my GUI Editor. Just got a few more things sorted out in my head as…
That title got your attention [smile]
I'm feeling alot better since my last entry. The flu-esque virus I had has subsided somewhat. If i don't take any medicine I do feel like hammered shit though.
I've been doing a bit more to my GUI Editor. Just got a few more things sorted out in my head as…
So, its been a few hours since I last made a post in my journal but screw it; its a new day here in england and I still feel as shit as hell (interesting concept there).
On monday I picked up a really nice virus from my Deli-Krew-Mate Vicky- i think its a subset of flu because it has acheing limbs a…
On monday I picked up a really nice virus from my Deli-Krew-Mate Vicky- i think its a subset of flu because it has acheing limbs a…
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