Avengers UTD Chronicles

16 comments
7 entries
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AvengerDr
November 03, 2014
HUD
[color=rgb(51,51,51)][font=Georgia]Last month has seen little development as I needed to move to another city in the UK where I'm going to start a new job. So for the last weeks I have been living among boxes (and still am to some extents). Further, the new development machine I built had to have s…
1,846 views
AvengerDr
September 07, 2014
Animation test video
[media][/media]
For work-related reasons I have been using the Unity engine for the last few months. There are some things I like: it is incredibly easy to set up something and view it live with a few clicks. The editor is very powerful and it is something that I would really like to have for my eng…
1,982 views
AvengerDr
August 26, 2014
BSplines and Typewriter effects
In the past days, I've been busy working on several things concerning the implementation of cutscenes during the game. In my mind, the game opens on a depiction of the Solar System where the moments just before the Odyssey leaves Earth Orbit would be shown. Imagine yourself as the commander of this…
2,476 views
AvengerDr
August 11, 2014
Direct2D Glass Buttons and reinventing the wheel
I am not aware of any GUI library that specifically targets C#, SharpDX and Direct2D so I had to roll my own and well this gave me the opportunity to learn how Direct2D is used. Direct2D is a wonderful API, although its usage is sometimes... hectic to say the least. Although I can understand some o…
5,514 views
AvengerDr
July 27, 2014
The Odyssey, a turn-based sci-fi tactical game

Campaign map
In short
The Odyssey is a turn-based sci-fi tactical game where you play the role of a Fleet Commander in a space conflict. Why turn-based? I felt that there was an over-abundance of real-time games set in space. Turn-based games give you more time to think and can be very addictive, if …
2,951 views
AvengerDr
July 19, 2014
An old-school vector graphics / neon mesh appearance effect
I mentioned I am developing a turn-based space fleet combat kind of game. Think about Battlestar Galactica meets X-Com. I am explicitly referring to Battlestar Galactica and in particular to the Dradis. I always wanted a game where you are the fleet commander or admiral and your only way to relate …
2,775 views
AvengerDr
July 06, 2014
MVVM in SharpDX? Why not!
I just started this journal in the hopes that by participating more in the community I'll be able to find the necessary motivations to work on my project. Long story short, a long time ago I started working on a 4X game and the accompanying engine. Unfortunately the scope of the project was too big…
2,473 views
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