Gregory's Development Journal

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Planet Earth
Wherein I think, and think, and think again.
12 comments
1 followers
15 entries
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Gregory Cheyney
February 12, 2016
What Is An Engine.

Followup over comments found in https://www.gamedev.net/topic/675409-what-is-an-engine/ and defnitions of the engine. -- I used to think somewhat like Norman Barrows, "if it contains a main loop", but lately I've been on a similar quest to refine the definition of terms.

In my case I'm working on m…

1,831 views
Gregory Cheyney
January 22, 2016
Utilizing Species In RPGs

I find it odd that so many classic rpg will just go with the default human and humanoid characters (especially humans, elves, sometimes kemonomimi or nekomimi characters, and other mostly humanoid or human-hybrid species). Okay; I know a lot of non-human races won't be very represented in the class…

1,686 views
Gregory Cheyney
August 25, 2015
More Engine Think...ing.
For anyone who has considered or is working on RPG engines, at some point we come across the source image that I found in a tutsplus.com article, that refers to a generalized "architecture" for the modules of an rpg engine. This is a good starting point when developing a state-based system, where e…
2,170 views
Gregory Cheyney
April 18, 2015
The Continuing Voyages of a Developer...
I've been thinking for some time of a more "professional" title for this editor and engine. A lot of this goes to the intended "mental mindset" that I want to convey for the project as a whole.

Some time ago, I changed the working title of this meta-project to something a little more attention-grabb…
1,728 views
Gregory Cheyney
December 25, 2014
Thinking About the Graphical Assets.
Just a picture of a flower from this last fall, to look upon.

And, ... back to the development talk. It has come to the point of needing graphics to start testing some of what I got. If you happen to know me, you would know that I'm no artist; even Colonel Klink could draw better doodles than I, lol…
1,812 views
Gregory Cheyney
December 17, 2014
Splitting the Atom...ic Engines to Full!
A further divergence in my RPG Maker from the Enterbrain "stuff" is that a lot of the engine will be state-based. These states are essentially container classes which are extensible to exhibit the intended action. In fact, I use a number of states which inherit from other states, for a multi-tiered…
2,138 views
Gregory Cheyney
September 20, 2014
'Solo Development' ... ? What?!
This post is something I came across in a forum I frequent, and it sparked a bit of commentary on my part; not wanting it to sound like a meta-rant to that forum, I decided to write a post here.

I find the phrase "solo development" to be an oddity. It may fit in a literal way, but doesn't have to be…
1,769 views
Gregory Cheyney
September 15, 2014
General Implementation of Variables
I have no screenshots for this post, because here I'm going on about the ideology of variables and data types. First, a brief comparison with Enterbrain's RPG Maker programs.

Most of you who are also developers likely know all about variable types, but on the off chance that one or two of my readers…
1,568 views
Gregory Cheyney
September 12, 2014
Characters, Gender, Races, Psychology.
This is the second time I am trying to post this; the first time, the Ethernet cable came unplugged, and as you may know, the post is usually lost when that happens. Oh, well; I hope I can recall all that I had typed earlier....

While doing a bit of research on scripts for the various RPG Maker prog…
1,763 views
Gregory Cheyney
September 09, 2014
Apologies For the Time Away....
Apologies to anyone and everyone who might be following this journal. I've been busy of late, mostly in helping family with things. I have not forgotten my journal here; but life-events and health conditions kinda attacked all of a sudden. I *will* be better about posting here.

One of the biggest a…
1,410 views
Gregory Cheyney
August 25, 2014
RPG Makers and Battle Systems, What Gives?
One of the aspects of making an "rpg maker" is in implementing a battle system. I understand the basics, but I will admit to not being a master of it by any means. But I do want to provide a solution so that the game maker, him/her self, can provide the battle system specific to the layout and oper…
1,880 views
Gregory Cheyney
August 15, 2014
I Give Credit Where Credit Is Due...
I must point out that, even though I'm starting development of this alone, and even got quite a bit started on my own, I've also done a fair amount of following other peoples' Java tutorial series. This project has been in the works for a couple of months now, but I'm just coming out of the shell f…
1,122 views
Gregory Cheyney
August 14, 2014
What Makes an Event or a Script?
This post, is a long long LONG one; I feel I have a lot to say. You can reap the benefits of my thinking, if you have the patience to read a bit...

I have already mentioned that Events are almost a must for the game-maker I am creating; and it also follows that Scripting control is a highly-desired …
1,379 views
Gregory Cheyney
August 13, 2014
Title?!? What Title?!?!? A Few (Brief) Thoughts.
Just a general question to begin; how often are screenshots desired, and what is a decent number of images per screenshot post, before the viewer starts to get sensory-overload? I'm considering adding the occasional screenshot, with the proviso that "features may change before release". In my opini…
1,461 views
Gregory Cheyney
August 12, 2014
Hello.... And, what I'm doing. My own RPG Maker!
I've been tinkering with developing games for quite some time, in general since before the Y2K rollover. I've been primarily focusing on the Java language, though I've taken a peek into just a bit of C++, PHP, and Python as well.

I have tinkered with making Minecraft mods, as well as examined some g…
1,598 views
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