• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
  • comments
  • views

About this blog

A difficult path to develop an indie game

Entries in this blog


Very busy...

I actually have a job!

I've been very busy working as a software developer. I love my job so far and I am learning new things.
I was struggling looking for work but thank goodness that someone contacted me about a full time position in software engineering I.
Today, I am working and trying to start my own buisness.

Game Development :

SDL is a very interestings API. I've been practicing and learning SDL for almost two years. Did I learn anything? Yes. In addition, my C++ expereince has increased, too.

I made up my mind on following my dreams. I was not sure if I want to make games and fail on trying to start a company. However, I want to try and make my dreams happen. I always have this idea on starting a game development company and actually manage to make great games.
Thus, I need to come up with a nice company name soon...

Creating my first game engine:

It finally happened. My first attempt on creating a 2D/3D game engine. I was able to complete the 2D portion that has collision support but I ran into some bugs with the alpha color setup for the sprite. In addition, learning OpenGL can be another challenge. The reason why I am making a game engine is to increase my skills in C++ programming and some of us do believe that "practice makes perfect" .

I will post more thoughts and news this weekend. Thank you for reading!

Planning is important

I am not Dead:
I was a bit busy doing some side Java project for a family friend and got some interviews going on. So far, I was successful on the third interview and hope I get the software engineer position in this small company. In addition, I was returning back to OpenGL and began to work on some unfinished lessons that I wanted to finish. I have big plans for the Fargo Game engine and hope all goes well.

What's the plan?
I finally got an idea for a game. It involves dungeon crawling, exploring the world, secrets, boss fights, and multiplayers. THIS IS NOT AN MMO!
I will add more of my ideas once I get everything in motion. I was thinking of using SDL and OpenGL together but I will put that aside for now. All I want right now is to make small demo and see where it takes me.

Any last words:
Game development is tough but I know it is paying off due to the fact that my coding skills are reaching new levels. While I' m looking for work, I need to keep my mind fresh from everything I learned at college. Those of you who are reading my journals, thank you. I am glad someone is reading my struggles in life.
My personal demons:
Graduating from college was suppose to give a positive future. Sadly, I'm starting to believe it is a false idea. I graduated from college three months ago and expected to find a job in doing the things I want to do. Instead, I see no hope in the state of Florida. I am already looking for work in retail again. I FU**ING hate retail and all of its existence! I have two years of experience in the field on retail. I was trying to pay my way for college until I can't stand it anymore. In addition, I fell into depression due to the fact that people are jerks. Nothing personal, I fu**ing hate this world. I can't get experience in software development and now I believe having a degree is useless! I barely sleep due to the fact that I can't find a job at least an entry level position on software development.

Hope much?:
I'm giving it all I got. I am going to make a game that is fun and crazy. All I got to do is make this pixel art and try to set up some fun stuff. I need to come up with a name for the game since I already finished my Fargo 2D Game Engine. I'm hoping that I can make this game at least fun for everyone (Demos for everyone soon). I'm sorry for this useless post. I had a need to express my anger and I was hoping this journal was the right place to do it.
Art is tough:
Pixel art is very hard in my opinion. I have no patience for it and I really suck at it. I might need to work with a pixel artist and I never worked with an artist before. I hope I can work with one in the future.

Code chat:
Enough crying about art. Let me explain my tile engine. The tile engine is using std::ifstream("test.Worldmap"); and I'm using std::array map; to store the tiles. The std::array will store SDL_Rect types and total_tiles is the number of tiles on the map. I used a struct that can hold values of the tiles. In addition, the std::ifstream("test.Worldmap"); will search for the type of tile on the map with speacial characters: "1"(grass), "3"(water), "p"(Player), and "2"(wall). I used a switch() statement for this procedure.

For example:

p 1 1 1 1 1 1
1 1 1 1 1 1 1
1 1 1 2 1 1 1
1 1 2 2 2 1 1
1 1 2 2 2 1 1
1 1 3 3 3 1 1
1 1 1 1 1 1 1
To calculate the total_tiles, just use basic math. 7 X 7 = 49. You can use two for loops to make this work, but I only used one for loop to fill the tiles in std::array. Would be nice if I posted some code, right? Pshh, there's hundreds of tutorials on this so anyone can find them online. My code was based on a tutorial from a java tutorial game website. However, I decided to only take the read file example and change it to my satisfaction. In the end, I did learn a lot from the java tutorial. BTW, std::array is a C++11 library.

Anymore stuff to mention?:
My collision and character movement works. Therefore, I have a working game engine made with SDL. All is left for me to do is design a game mechanism and create a good idea for games. This is only the beginning of the difficult journey. Stay tuned.

So it begins

About me:
I've been studying SDL as a personal project for the past eleven months now. I graduated from college on June 15, 2014 with a Bachelor's of Science Degree in Computer Science. My passion for creating games started at the age of 14. My first programming language was Python and my programming experience would be about three years right now(experience gained in C++, C, XML, and Java from college).

Stay awhile and listen:
Today, I made a lot of progress on making a tile engine in SDL. My second attempt in making a game is very challenging and I am having doubts.
Yet, this foolish dream will not die. I want to make games till the day I die and I'll do anything to make it happen. I believe in my strengths and my advice to people is do whatever it takes to make your dreams come true. Believe.
Sign in to follow this  
Followers 0