Unity Data Entry
So, unity has a problem. Well, ok lots of problems, but I want to talk about a specific one. Data entry and how things can quickly get out of hand. For those who are unaware, unity allows you to edit serialize data through the editor using an 'inspector window'.
My script has 3 va…
The Mechanical Heart
Development Blog
Sorry for the laps in journals lately I have recently (by recently I mean 4 months ago) acquired a job as a Mobile game Developer. In this Journal I will discuss the room generation system in The Mechanical Heart. We have already discussed map generation in the g…
The Mechanical Heart
Development Blog
This Week I would like to share some of the art and the process we have gone through from the concept.
Enemies
Here are some concepts for the enemies in The Mechanical Heart. The Brief was pretty simple(ish) old, worn out, killer robots that are slightly amphomorph…
The Mechanical Heart
Development Blog
One of the biggest problems with creating 2D games is adding weight to the players actions, if you are not careful the controls can feel 'floaty' or light. Good animations can really help combat having your main character float around the screen, but another good…
The Mechanical Heart
Development Blog
I had planned on writing about screen shake this week, but unfortunately the screen shake I came up with didn't look as good as I wanted. So (hopefully) I will get time to finish it next week. So instead I would like to talk about a development style (/ team size…
The Mechanical Heart
Development Blog
This week marks the final(ish) turning point for TMH's Engine. If you have read previous additions you ay know the engine was originally written in C++ and used Direct X 9 Graphics library. A little over a month ago, I decided to upgrade the graphics library to D…
The Mechanical Heart
Development Blog
In this issue I would like to talk about the map generation in TMH, if you're unaware of the storyline I would recommend catching up and read the first development blog. True to most rogue-like( like)s TMH will feature randomly generated, room based maps. TMH wil…
The Mechanical Heart
Development Blog
Where better to start the Dev-blog than what the player will see first when playing the game, the main menu. We wanted the main menu to really set the scene of the game, if you have read the previous issue you will know the game is set in a factory located in a b…
THE MECHANICAL HEART
Development Blog
Welcome all,
I have decided to create a weekly development blog of my current project titled The Mechanical Heart. In this issue I will outline what you can come to expect from this blog and an introduction to the game.
About the Blog
In this blog I will me covering…
Advertisement
Popular Blogs
Advertisement