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The Mechanical Heart
18 comments
1 followers
9 entries
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dsm1891
April 02, 2016
Unity Editor Data Entry 2.0

Unity Data Entry


So, unity has a problem. Well, ok lots of problems, but I want to talk about a specific one. Data entry and how things can quickly get out of hand. For those who are unaware, unity allows you to edit serialize data through the editor using an 'inspector window'.

My script has 3 va…

4,880 views
dsm1891
March 21, 2015
The Mechanical Heart: Room Generation


The Mechanical Heart


Development Blog





Sorry for the laps in journals lately I have recently (by recently I mean 4 months ago) acquired a job as a Mobile game Developer. In this Journal I will discuss the room generation system in The Mechanical Heart. We have already discussed map generation in the g…
2,793 views
dsm1891
December 27, 2014
The Mechanical Heart: Art Update

The Mechanical Heart


Development Blog




This Week I would like to share some of the art and the process we have gone through from the concept.

Enemies

Here are some concepts for the enemies in The Mechanical Heart. The Brief was pretty simple(ish) old, worn out, killer robots that are slightly amphomorph…
2,630 views
dsm1891
December 01, 2014
The Mechanical Heart: Good Vibrations

The Mechanical Heart


Development Blog




One of the biggest problems with creating 2D games is adding weight to the players actions, if you are not careful the controls can feel 'floaty' or light. Good animations can really help combat having your main character float around the screen, but another good…
3,460 views
dsm1891
November 15, 2014
The Mechanical Heart: Solo+ Development

The Mechanical Heart


Development Blog



I had planned on writing about screen shake this week, but unfortunately the screen shake I came up with didn't look as good as I wanted. So (hopefully) I will get time to finish it next week. So instead I would like to talk about a development style (/ team size…
2,716 views
dsm1891
November 08, 2014
The Mechanical Heart: Engine Upgrade

The Mechanical Heart


Development Blog


This week marks the final(ish) turning point for TMH's Engine. If you have read previous additions you ay know the engine was originally written in C++ and used Direct X 9 Graphics library. A little over a month ago, I decided to upgrade the graphics library to D…
2,641 views
dsm1891
September 27, 2014
The Mechanical Heart: Map Generation

The Mechanical Heart


Development Blog



In this issue I would like to talk about the map generation in TMH, if you're unaware of the storyline I would recommend catching up and read the first development blog. True to most rogue-like( like)s TMH will feature randomly generated, room based maps. TMH wil…
4,796 views
dsm1891
September 20, 2014
The Mechanical Heart: Snow and My Ineptitude

The Mechanical Heart


Development Blog




Where better to start the Dev-blog than what the player will see first when playing the game, the main menu. We wanted the main menu to really set the scene of the game, if you have read the previous issue you will know the game is set in a factory located in a b…
2,298 views
dsm1891
September 14, 2014
The Mechanical Heart - An Introduction

THE MECHANICAL HEART


Development Blog



Welcome all,

I have decided to create a weekly development blog of my current project titled The Mechanical Heart. In this issue I will outline what you can come to expect from this blog and an introduction to the game.


About the Blog
In this blog I will me covering…
2,608 views
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